Merge pull request #86121 from lawnjelly/occlusion_cull_jitter
Jitter raster occlusion camera to reduce false positives.
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@ -1523,6 +1523,8 @@ ProjectSettings::ProjectSettings() {
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GLOBAL_DEF("debug/settings/crash_handler/message.editor",
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String("Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"));
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GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/occlusion_culling/bvh_build_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), 2);
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GLOBAL_DEF_RST("rendering/occlusion_culling/jitter_projection", true);
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GLOBAL_DEF_RST("internationalization/rendering/force_right_to_left_layout_direction", false);
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GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "internationalization/rendering/root_node_layout_direction", PROPERTY_HINT_ENUM, "Based on Application Locale,Left-to-Right,Right-to-Left,Based on System Locale"), 0);
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