Merge remote-tracking branch 'origin/gles3' into gles3-on-master

Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
This commit is contained in:
Rémi Verschelde
2017-01-02 21:38:20 +01:00
287 changed files with 59481 additions and 17904 deletions

View File

@ -34,38 +34,21 @@
#include "os/input.h"
#include "os/keyboard.h"
void update_material(Ref<CanvasItemMaterial>mat,const Color& p_color,float h,float s,float v) {
if (!mat.is_valid())
return;
Ref<Shader> sdr = mat->get_shader();
if (!sdr.is_valid())
return;
mat->set_shader_param("R",p_color.r);
mat->set_shader_param("G",p_color.g);
mat->set_shader_param("B",p_color.b);
mat->set_shader_param("H",h);
mat->set_shader_param("S",s);
mat->set_shader_param("V",v);
mat->set_shader_param("A",p_color.a);
}
void ColorPicker::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_THEME_CHANGED: {
uv_material->set_shader(get_shader("uv_editor"));
w_material->set_shader(get_shader("w_editor"));
update_material(uv_material,color,h,s,v);
update_material(w_material,color,h,s,v);
uv_edit->set_texture(get_icon("color_main"));
w_edit->set_texture(get_icon("color_hue"));
sample->set_texture(get_icon("color_sample"));
_update_controls();
} break;
case NOTIFICATION_ENTER_TREE: {
btn_pick->set_icon(get_icon("screen_picker", "ColorPicker"));
update_material(uv_material, color,h,s,v);
update_material(w_material, color,h,s,v);
uv_edit->get_child(0)->cast_to<Control>()->update();
w_edit->get_child(0)->cast_to<Control>()->update();
@ -109,8 +92,6 @@ void ColorPicker::set_color(const Color& p_color) {
if (!is_inside_tree())
return;
update_material(uv_material, color,h,s,v);
update_material(w_material, color,h,s,v);
uv_edit->get_child(0)->cast_to<Control>()->update();
w_edit->get_child(0)->cast_to<Control>()->update();
@ -192,10 +173,24 @@ void ColorPicker::_update_presets()
{
Size2 size=bt_add_preset->get_size();
preset->set_custom_minimum_size(Size2(size.width*presets.size(),size.height));
Image i(size.x*presets.size(),size.y, false, Image::FORMAT_RGB);
for (int y=0;y<size.y;y++)
for (int x=0;x<size.x*presets.size();x++)
i.put_pixel(x,y,presets[(int)x/size.x]);
DVector<uint8_t> img;
img.resize(size.x*presets.size()*size.y*3);
{
DVector<uint8_t>::Write w=img.write();
for (int y=0;y<size.y;y++) {
for (int x=0;x<size.x*presets.size();x++) {
int ofs = (y*(size.x*presets.size())+x)*3;
w[ofs+0]=uint8_t(CLAMP(presets[(int)x/size.x].r*255.0,0,255));
w[ofs+1]=uint8_t(CLAMP(presets[(int)x/size.x].g*255.0,0,255));
w[ofs+2]=uint8_t(CLAMP(presets[(int)x/size.x].b*255.0,0,255));
}
}
}
Image i(size.x*presets.size(),size.y, false, Image::FORMAT_RGB8,img);
Ref<ImageTexture> t;
t.instance();
t->create_from_image(i);
@ -394,15 +389,23 @@ void ColorPicker::_screen_input(const InputEvent &ev)
} else if (ev.type==InputEvent::MOUSE_MOTION) {
const InputEventMouse &mev = ev.mouse_motion;
Viewport *r=get_tree()->get_root();
if (!r->get_rect().has_point(Point2(mev.global_x,mev.global_y)))
if (!r->get_visible_rect().has_point(Point2(mev.global_x,mev.global_y)))
return;
Image img =r->get_screen_capture();
if (!img.empty()) {
last_capture=img;
r->queue_screen_capture();
}
if (!last_capture.empty())
set_color(last_capture.get_pixel(mev.global_x,mev.global_y));
if (!last_capture.empty()) {
int pw = last_capture.get_format()==Image::FORMAT_RGBA8?4:3;
int ofs = (mev.global_y*last_capture.get_width()+mev.global_x)*pw;
DVector<uint8_t>::Read r = last_capture.get_data().read();
Color c( r[ofs+0]/255.0, r[ofs+1]/255.0, r[ofs+2]/255.0 );
set_color(c);
}
}
}
@ -474,22 +477,15 @@ ColorPicker::ColorPicker() :
HBoxContainer *hb_edit = memnew( HBoxContainer );
uv_edit= memnew ( TextureFrame );
Image i(256, 256, false, Image::FORMAT_RGB);
for (int y=0;y<256;y++)
for (int x=0;x<256;x++)
i.put_pixel(x,y,Color());
Ref<ImageTexture> t;
t.instance();
t->create_from_image(i);
uv_edit->set_texture(t);
uv_edit->set_ignore_mouse(false);
uv_edit->set_custom_minimum_size(Size2(256,256));
uv_edit->connect("input_event", this, "_uv_input");
Control *c= memnew( Control );
uv_edit->add_child(c);
c->set_area_as_parent_rect();
c->set_stop_mouse(false);
c->set_material(memnew ( CanvasItemMaterial ));
Vector<Variant> args=Vector<Variant>();
args.push_back(0);
args.push_back(c);
@ -497,22 +493,14 @@ ColorPicker::ColorPicker() :
add_child(hb_edit);
w_edit= memnew( TextureFrame );
i = Image(15, 256, false, Image::FORMAT_RGB);
for (int y=0;y<256;y++)
for (int x=0;x<15;x++)
i.put_pixel(x,y,Color());
Ref<ImageTexture> tw;
tw.instance();
tw->create_from_image(i);
w_edit->set_texture(tw);
w_edit->set_ignore_mouse(false);
w_edit->set_custom_minimum_size(Size2(15,256));
w_edit->set_ignore_mouse(false);
w_edit->connect("input_event", this, "_w_input");
c= memnew( Control );
w_edit->add_child(c);
c->set_area_as_parent_rect();
c->set_stop_mouse(false);
c->set_material(memnew ( CanvasItemMaterial ));
args.clear();
args.push_back(1);
args.push_back(c);
@ -580,31 +568,8 @@ ColorPicker::ColorPicker() :
//_update_color();
updating=false;
uv_material.instance();
Ref<Shader> s_uv = get_shader("uv_editor");
uv_material->set_shader(s_uv);
w_material.instance();
Ref<Shader> s_w = get_shader("w_editor");
w_material->set_shader(s_w);
uv_edit->set_material(uv_material);
w_edit->set_material(w_material);
set_color(Color(1,1,1));
i.create(256,20,false,Image::FORMAT_RGB);
for (int y=0;y<20;y++)
for(int x=0;x<256;x++)
if ((x/4+y/4)%2)
i.put_pixel(x,y,Color(1,1,1));
else
i.put_pixel(x,y,Color(0.6,0.6,0.6));
Ref<ImageTexture> t_smpl;
t_smpl.instance();
t_smpl->create_from_image(i);
sample->set_texture(t_smpl);
HBoxContainer *bbc = memnew( HBoxContainer );
add_child(bbc);