Texture refactor

-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
This commit is contained in:
Juan Linietsky
2019-06-11 15:43:37 -03:00
parent 9ffe57a10e
commit 3f335ce3d4
287 changed files with 2829 additions and 2540 deletions

View File

@ -107,9 +107,9 @@ private:
void set_message(const String &p_msg, MessageType p_type = MESSAGE_SUCCESS, InputType input_type = PROJECT_PATH) {
msg->set_text(p_msg);
Ref<Texture> current_path_icon = status_rect->get_texture();
Ref<Texture> current_install_icon = install_status_rect->get_texture();
Ref<Texture> new_icon;
Ref<Texture2D> current_path_icon = status_rect->get_texture();
Ref<Texture2D> current_install_icon = install_status_rect->get_texture();
Ref<Texture2D> new_icon;
switch (p_type) {
@ -1141,8 +1141,8 @@ void ProjectList::_notification(int p_what) {
void ProjectList::load_project_icon(int p_index) {
Item &item = _projects.write[p_index];
Ref<Texture> default_icon = get_icon("DefaultProjectIcon", "EditorIcons");
Ref<Texture> icon;
Ref<Texture2D> default_icon = get_icon("DefaultProjectIcon", "EditorIcons");
Ref<Texture2D> icon;
if (item.icon != "") {
Ref<Image> img;
img.instance();
@ -1304,7 +1304,7 @@ void ProjectList::create_project_item_control(int p_index) {
Item &item = _projects.write[p_index];
ERR_FAIL_COND(item.control != NULL); // Already created
Ref<Texture> favorite_icon = get_icon("Favorites", "EditorIcons");
Ref<Texture2D> favorite_icon = get_icon("Favorites", "EditorIcons");
Color font_color = get_color("font_color", "Tree");
ProjectListItemControl *hb = memnew(ProjectListItemControl);