Make translatable some undo/redo operations in the editor
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@ -758,7 +758,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
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time += 0.001;
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}
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undo_redo->create_action("Add Bezier Point");
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undo_redo->create_action(TTR("Add Bezier Point"));
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undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, time, new_point);
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undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, time);
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undo_redo->commit_action();
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@ -823,7 +823,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
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if (moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
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undo_redo->create_action("Move Bezier Points");
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undo_redo->create_action(TTR("Move Bezier Points"));
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undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, moving_handle_key, moving_handle_left);
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undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, moving_handle_key, moving_handle_right);
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undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", track, moving_handle_key, animation->bezier_track_get_key_in_handle(track, moving_handle_key));
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@ -839,7 +839,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
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if (moving_selection) {
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//combit it
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undo_redo->create_action("Move Bezier Points");
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undo_redo->create_action(TTR("Move Bezier Points"));
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List<AnimMoveRestore> to_restore;
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// 1-remove the keys
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@ -1053,7 +1053,7 @@ void AnimationBezierTrackEdit::_menu_selected(int p_index) {
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time += 0.001;
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}
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undo_redo->create_action("Add Bezier Point");
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undo_redo->create_action(TTR("Add Bezier Point"));
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undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, time, new_point);
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undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, time);
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undo_redo->commit_action();
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