Improve SDFGI indirect light feedback loop
-Use occlusion for feedback, further reduces light leaking. -More control on feedback, now its a slider.
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@ -985,7 +985,7 @@ public:
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ENV_SDFGI_Y_SCALE_50_PERCENT
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};
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virtual void environment_set_sdfgi(RID p_env, bool p_enable, EnvironmentSDFGICascades p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
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virtual void environment_set_sdfgi(RID p_env, bool p_enable, EnvironmentSDFGICascades p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
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enum EnvironmentSDFGIRayCount {
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ENV_SDFGI_RAY_COUNT_4,
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