Improve SDFGI indirect light feedback loop

-Use occlusion for feedback, further reduces light leaking.
-More control on feedback, now its a slider.
This commit is contained in:
reduz
2021-02-07 21:08:59 -03:00
parent 57e2822a05
commit 3e2281a347
11 changed files with 71 additions and 44 deletions

View File

@ -985,7 +985,7 @@ public:
ENV_SDFGI_Y_SCALE_50_PERCENT
};
virtual void environment_set_sdfgi(RID p_env, bool p_enable, EnvironmentSDFGICascades p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
virtual void environment_set_sdfgi(RID p_env, bool p_enable, EnvironmentSDFGICascades p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
enum EnvironmentSDFGIRayCount {
ENV_SDFGI_RAY_COUNT_4,