Move server files into their subfolders

This commit is contained in:
Aaron Franke
2024-03-11 20:27:45 -07:00
parent d705613db3
commit 3d1c9fd5de
393 changed files with 600 additions and 579 deletions

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@ -33,7 +33,7 @@
#include "godot_collision_object_2d.h"
#include "core/templates/self_list.h"
#include "servers/physics_server_2d.h"
#include "servers/physics_2d/physics_server_2d.h"
class GodotSpace2D;
class GodotBody2D;

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@ -30,7 +30,7 @@
#pragma once
#include "servers/physics_server_2d.h"
#include "servers/physics_2d/physics_server_2d.h"
class GodotBody2D;

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@ -34,7 +34,7 @@
#include "godot_shape_2d.h"
#include "core/templates/self_list.h"
#include "servers/physics_server_2d.h"
#include "servers/physics_2d/physics_server_2d.h"
class GodotSpace2D;

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@ -36,7 +36,7 @@
#include "godot_step_2d.h"
#include "core/templates/rid_owner.h"
#include "servers/physics_server_2d.h"
#include "servers/physics_2d/physics_server_2d.h"
class GodotPhysicsServer2D : public PhysicsServer2D {
GDCLASS(GodotPhysicsServer2D, PhysicsServer2D);

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@ -30,7 +30,7 @@
#pragma once
#include "servers/physics_server_2d.h"
#include "servers/physics_2d/physics_server_2d.h"
class GodotShape2D;

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@ -32,8 +32,8 @@
#include "core/config/project_settings.h"
#include "godot_physics_server_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/physics_server_2d_wrap_mt.h"
#include "servers/physics_2d/physics_server_2d.h"
#include "servers/physics_2d/physics_server_2d_wrap_mt.h"
static PhysicsServer2D *_createGodotPhysics2DCallback() {
#ifdef THREADS_ENABLED