Box selection for MeshInstances and subscene nodes.
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@ -78,6 +78,7 @@ class EditorSpatialGizmo : public SpatialEditorGizmo {
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Vector<Vector3> collision_segments;
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Ref<TriangleMesh> collision_mesh;
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Rect3 collision_mesh_bounds;
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struct Handle {
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Vector3 pos;
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@ -99,7 +100,7 @@ protected:
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void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false);
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void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const RID &p_skeleton = RID());
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void add_collision_segments(const Vector<Vector3> &p_lines);
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void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
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void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const Rect3 &p_bounds = Rect3());
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void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
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void add_handles(const Vector<Vector3> &p_handles, bool p_billboard = false, bool p_secondary = false);
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void add_solid_box(Ref<Material> &p_material, Vector3 size);
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