Merge pull request #110077 from clayjohn/mobile-glow
Overhaul and optimize Glow in the mobile renderer
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@ -1572,7 +1572,7 @@ Environment::Environment() {
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set_camera_feed_id(bg_camera_feed_id);
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glow_levels.resize(7);
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glow_levels.write[0] = 1.0;
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glow_levels.write[0] = 0.0;
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glow_levels.write[1] = 0.8;
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glow_levels.write[2] = 0.4;
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glow_levels.write[3] = 0.1;
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@ -168,7 +168,7 @@ private:
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float glow_mix = 0.05;
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float glow_bloom = 0.0;
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GlowBlendMode glow_blend_mode = GLOW_BLEND_MODE_SCREEN;
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float glow_hdr_bleed_threshold = 1.0;
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float glow_hdr_bleed_threshold = 0.0;
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float glow_hdr_bleed_scale = 2.0;
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float glow_hdr_luminance_cap = 12.0;
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float glow_map_strength = 0.8f;
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