Fix the issue causing the screen to be black after resuming when in low processor mode.
This is done by forcing a redraw and buffers swap when resuming the app.
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@ -503,6 +503,8 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNI
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return;
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}
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// We force redraw to ensure we render at least once when resuming the app.
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Main::force_redraw();
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if (os_android->get_main_loop()) {
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os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
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}
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