Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070
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@ -2571,6 +2571,10 @@ void CSharpScript::update_exports() {
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#endif
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}
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bool CSharpScript::is_valid() const {
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return true; //TODO return false if invalid
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}
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bool CSharpScript::has_script_signal(const StringName &p_signal) const {
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if (_signals.has(p_signal))
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return true;
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