SCons: Build thirdparty code in own env, disable warnings

Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
This commit is contained in:
Rémi Verschelde
2018-09-28 13:29:52 +02:00
parent 243bdc4524
commit 3a2ca68af3
85 changed files with 229 additions and 225 deletions

View File

@ -10,13 +10,14 @@ if (env["platform"] in ["haiku", "osx", "windows", "x11"]):
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env.add_source_files(env.drivers_sources, thirdparty_sources)
env.Append(CPPPATH=[thirdparty_dir])
env.Append(CPPFLAGS=['-DGLAD_ENABLED'])
env.Append(CPPFLAGS=['-DGLES_OVER_GL'])
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
# Godot source files
env.add_source_files(env.drivers_sources, "*.cpp")
Export('env')