SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
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@ -10,13 +10,14 @@ if (env["platform"] in ["haiku", "osx", "windows", "x11"]):
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env.add_source_files(env.drivers_sources, thirdparty_sources)
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env.Append(CPPPATH=[thirdparty_dir])
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env.Append(CPPFLAGS=['-DGLAD_ENABLED'])
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env.Append(CPPFLAGS=['-DGLES_OVER_GL'])
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env_thirdparty = env.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
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# Godot source files
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env.add_source_files(env.drivers_sources, "*.cpp")
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Export('env')
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