Cosmetic fixes to SCons buildsystem
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
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51
SConstruct
51
SConstruct
@ -59,7 +59,7 @@ platform_arg = ARGUMENTS.get("platform", False)
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if (os.name=="posix"):
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pass
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elif (os.name=="nt"):
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if (os.getenv("VSINSTALLDIR")==None or platform_arg=="android"):
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if (os.getenv("VSINSTALLDIR")==None or platform_arg=="android"):
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custom_tools=['mingw']
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env_base=Environment(tools=custom_tools,ENV = {'PATH' : os.environ['PATH']});
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@ -185,7 +185,7 @@ if selected_platform in platform_list:
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if env['vsproj']=="yes":
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env.vs_incs = []
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env.vs_srcs = []
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def AddToVSProject( sources ):
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for x in sources:
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if type(x) == type(""):
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@ -197,12 +197,12 @@ if selected_platform in platform_list:
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basename = pieces[0]
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basename = basename.replace('\\\\','/')
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env.vs_srcs = env.vs_srcs + [basename + ".cpp"]
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env.vs_incs = env.vs_incs + [basename + ".h"]
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#print basename
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env.AddToVSProject = AddToVSProject
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env.vs_incs = env.vs_incs + [basename + ".h"]
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#print basename
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env.AddToVSProject = AddToVSProject
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env.extra_suffix=""
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if env["extra_suffix"] != '' :
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env.extra_suffix += '.'+env["extra_suffix"]
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@ -229,7 +229,7 @@ if selected_platform in platform_list:
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#must happen after the flags, so when flags are used by configure, stuff happens (ie, ssl on x11)
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detect.configure(env)
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#env['platform_libsuffix'] = env['LIBSUFFIX']
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#env['platform_libsuffix'] = env['LIBSUFFIX']
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suffix="."+selected_platform
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@ -284,10 +284,11 @@ if selected_platform in platform_list:
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if (env['musepack']=='yes'):
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env.Append(CPPFLAGS=['-DMUSEPACK_ENABLED']);
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if (env['openssl']!='no'):
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env.Append(CPPFLAGS=['-DOPENSSL_ENABLED']);
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if (env['openssl']=="builtin"):
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env.Append(CPPPATH=['#drivers/builtin_openssl2'])
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if (env['openssl']!='no'):
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env.Append(CPPFLAGS=['-DOPENSSL_ENABLED']);
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if (env['openssl']=="builtin"):
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env.Append(CPPPATH=['#drivers/builtin_openssl2'])
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if (env["builtin_zlib"]=='yes'):
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env.Append(CPPPATH=['#drivers/builtin_zlib/zlib'])
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@ -337,7 +338,7 @@ if selected_platform in platform_list:
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if (env['colored']=='yes'):
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methods.colored(sys,env)
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if (env['etc1']=='yes'):
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env.Append(CPPFLAGS=['-DETC1_ENABLED'])
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@ -356,22 +357,22 @@ if selected_platform in platform_list:
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SConscript("main/SCsub")
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SConscript("platform/"+selected_platform+"/SCsub"); # build selected platform
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# Microsoft Visual Studio Project Generation
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if (env['vsproj'])=="yes":
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# Microsoft Visual Studio Project Generation
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if (env['vsproj'])=="yes":
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AddToVSProject(env.core_sources)
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AddToVSProject(env.main_sources)
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AddToVSProject(env.modules_sources)
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AddToVSProject(env.modules_sources)
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AddToVSProject(env.scene_sources)
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AddToVSProject(env.servers_sources)
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AddToVSProject(env.tool_sources)
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#env['MSVS_VERSION']='9.0'
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env['MSVSBUILDCOM'] = "scons platform=" + selected_platform + " target=" + env["target"] + " bits=" + env["bits"] + " tools=yes"
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env['MSVSREBUILDCOM'] = "scons platform=" + selected_platform + " target=" + env["target"] + " bits=" + env["bits"] + " tools=yes vsproj=true"
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env['MSVSCLEANCOM'] = "scons --clean platform=" + selected_platform + " target=" + env["target"] + " bits=" + env["bits"] + " tools=yes"
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debug_variants = ['Debug|Win32']+['Debug|x64']
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release_variants = ['Release|Win32']+['Release|x64']
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release_debug_variants = ['Release_Debug|Win32']+['Release_Debug|x64']
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@ -382,11 +383,11 @@ if selected_platform in platform_list:
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targets = debug_targets + release_targets + release_debug_targets
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msvproj = env.MSVSProject(target = ['#godot' + env['MSVSPROJECTSUFFIX'] ],
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incs = env.vs_incs,
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srcs = env.vs_srcs,
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runfile = targets,
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buildtarget = targets,
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auto_build_solution=1,
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variant = variants)
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srcs = env.vs_srcs,
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runfile = targets,
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buildtarget = targets,
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auto_build_solution=1,
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variant = variants)
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else:
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