Update ENet module to support custom ENet lib
Keep compatibility with upstream enet libraries
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@ -10,6 +10,7 @@ env_enet = env_modules.Clone()
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if (env['builtin_enet'] != 'no'):
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thirdparty_dir = "#thirdparty/enet/"
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thirdparty_sources = [
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"godot.cpp",
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"callbacks.c",
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"compress.c",
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"host.c",
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@ -17,12 +18,11 @@ if (env['builtin_enet'] != 'no'):
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"packet.c",
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"peer.c",
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"protocol.c",
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"unix.c",
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"win32.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_enet.add_source_files(env.modules_sources, thirdparty_sources)
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env_enet.Append(CPPPATH=[thirdparty_dir])
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env_enet.Append(CPPFLAGS=["-DGODOT_ENET"])
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env_enet.add_source_files(env.modules_sources, "*.cpp")
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