Style: Cleanups, added headers, renamed files
Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.
Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
This commit is contained in:
@ -27,12 +27,15 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "pool_allocator.h"
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#include "error_macros.h"
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#include "core/os/os.h"
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#include "os/memory.h"
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#include "os/copymem.h"
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#include "print_string.h"
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#include <assert.h>
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#define COMPACT_CHUNK( m_entry , m_to_pos ) \
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do { \
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void *_dst=&((unsigned char*)pool)[m_to_pos]; \
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