Style: Cleanups, added headers, renamed files

Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.

Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
This commit is contained in:
Rémi Verschelde
2017-01-16 08:04:19 +01:00
parent b400c69cd4
commit 3890256fc5
168 changed files with 782 additions and 118 deletions

View File

@ -27,12 +27,15 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "pool_allocator.h"
#include "error_macros.h"
#include "core/os/os.h"
#include "os/memory.h"
#include "os/copymem.h"
#include "print_string.h"
#include <assert.h>
#define COMPACT_CHUNK( m_entry , m_to_pos ) \
do { \
void *_dst=&((unsigned char*)pool)[m_to_pos]; \