Added gyroscope support to Godot and Android
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@ -82,6 +82,7 @@ public:
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virtual Vector3 get_accelerometer()=0;
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virtual Vector3 get_magnetometer()=0;
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virtual Vector3 get_gyroscope()=0;
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virtual void action_press(const StringName& p_action)=0;
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virtual void action_release(const StringName& p_action)=0;
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