Extract global variable, shader and material storage
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@ -400,6 +400,7 @@ RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
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RSG::rasterizer = RendererCompositor::create();
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RSG::canvas_texture_storage = RSG::rasterizer->get_canvas_texture_storage();
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RSG::decal_atlas_storage = RSG::rasterizer->get_decal_atlas_storage();
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RSG::material_storage = RSG::rasterizer->get_material_storage();
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RSG::texture_storage = RSG::rasterizer->get_texture_storage();
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RSG::storage = RSG::rasterizer->get_storage();
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RSG::canvas_render = RSG::rasterizer->get_canvas();
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