Avoid crashes when engine leaks canvas items and friends
This commit is contained in:
@ -31,8 +31,6 @@
|
||||
#include "renderer_compositor.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/os/os.h"
|
||||
#include "core/string/print_string.h"
|
||||
#include "servers/xr_server.h"
|
||||
|
||||
RendererCompositor *RendererCompositor::singleton = nullptr;
|
||||
@ -57,5 +55,3 @@ RendererCompositor::RendererCompositor() {
|
||||
xr_enabled = XRServer::get_xr_mode() == XRServer::XRMODE_ON;
|
||||
}
|
||||
}
|
||||
|
||||
RendererCanvasRender *RendererCanvasRender::singleton = nullptr;
|
||||
|
||||
Reference in New Issue
Block a user