Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation.
This commit is contained in:
@ -1,23 +0,0 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
Import("env")
|
||||
|
||||
if env["platform"] in ["haiku", "osx", "windows", "linuxbsd"]:
|
||||
# Thirdparty source files
|
||||
thirdparty_dir = "#thirdparty/glad/"
|
||||
thirdparty_sources = [
|
||||
"glad.c",
|
||||
]
|
||||
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
|
||||
|
||||
env.Prepend(CPPPATH=[thirdparty_dir])
|
||||
|
||||
env.Append(CPPDEFINES=["GLAD_ENABLED"])
|
||||
env.Append(CPPDEFINES=["GLES_OVER_GL"])
|
||||
|
||||
env_thirdparty = env.Clone()
|
||||
env_thirdparty.disable_warnings()
|
||||
env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
|
||||
|
||||
# Godot source files
|
||||
env.add_source_files(env.drivers_sources, "*.cpp")
|
||||
Reference in New Issue
Block a user