Remove obsolete GLES2 backend code

This code currently isn't compiled (and cannot compile).

We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.

The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
This commit is contained in:
Rémi Verschelde
2020-08-13 09:35:41 +02:00
parent 9413446b2d
commit 33b2070d2e
56 changed files with 230 additions and 30439 deletions

View File

@ -24,9 +24,7 @@ SConscript("winmidi/SCsub")
# Graphics drivers
if env["platform"] != "server" and env["platform"] != "javascript":
# SConscript('gles2/SCsub')
SConscript("vulkan/SCsub")
SConscript("gl_context/SCsub")
else:
SConscript("dummy/SCsub")