Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation.
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@ -24,9 +24,7 @@ SConscript("winmidi/SCsub")
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# Graphics drivers
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if env["platform"] != "server" and env["platform"] != "javascript":
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# SConscript('gles2/SCsub')
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SConscript("vulkan/SCsub")
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SConscript("gl_context/SCsub")
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else:
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SConscript("dummy/SCsub")
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