Remove unused header in drivers and modules.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
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@ -30,14 +30,6 @@
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#include "csg.h"
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#include "core/math/geometry_2d.h"
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#include "core/math/math_funcs.h"
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#include "core/templates/sort_array.h"
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#include "scene/resources/mesh_data_tool.h"
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#include "scene/resources/surface_tool.h"
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#include "thirdparty/manifold/include/manifold/manifold.h"
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// CSGBrush
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void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials, const Vector<bool> &p_flip_faces) {
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@ -32,13 +32,10 @@
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#define CSG_H
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#include "core/math/aabb.h"
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#include "core/math/plane.h"
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#include "core/math/transform_3d.h"
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#include "core/math/vector2.h"
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#include "core/math/vector3.h"
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#include "core/object/ref_counted.h"
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#include "core/templates/list.h"
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#include "core/templates/oa_hash_map.h"
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#include "core/templates/vector.h"
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#include "scene/resources/material.h"
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@ -40,7 +40,6 @@
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#include "scene/3d/camera_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/3d/physics/collision_shape_3d.h"
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#include "scene/3d/physics/static_body_3d.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/menu_button.h"
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