Improve conections dialog
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@ -307,39 +307,42 @@ void ConnectDialog::init(Connection c, bool bEdit) {
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bEditMode = bEdit;
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}
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void ConnectDialog::popup_dialog(const String &p_for_signal, bool p_advanced) {
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void ConnectDialog::popup_dialog(const String &p_for_signal) {
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advanced->set_pressed(p_advanced);
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from_signal->set_text(p_for_signal);
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error_label->add_color_override("font_color", get_color("error_color", "Editor"));
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vbc_right->set_visible(p_advanced);
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if (!advanced->is_pressed())
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error_label->set_visible(!_find_first_script(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root()));
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if (p_advanced) {
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popup_centered(Size2(900, 500) * EDSCALE);
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connect_to_label->set_text("Connect to Node:");
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tree->set_connect_to_script_mode(false);
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error_label->hide();
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} else {
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popup_centered(Size2(700, 500) * EDSCALE);
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connect_to_label->set_text("Connect to Script:");
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tree->set_connect_to_script_mode(true);
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if (!_find_first_script(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root())) {
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error_label->show();
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} else {
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error_label->hide();
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}
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}
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popup_centered();
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}
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void ConnectDialog::_advanced_pressed() {
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popup_dialog(from_signal->get_text(), advanced->is_pressed());
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if (advanced->is_pressed()) {
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set_custom_minimum_size(Size2(900, 500) * EDSCALE);
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connect_to_label->set_text(TTR("Connect to Node:"));
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tree->set_connect_to_script_mode(false);
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vbc_right->show();
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error_label->hide();
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} else {
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set_custom_minimum_size(Size2(600, 500) * EDSCALE);
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set_size(Size2());
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connect_to_label->set_text(TTR("Connect to Script:"));
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tree->set_connect_to_script_mode(true);
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vbc_right->hide();
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error_label->set_visible(!_find_first_script(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root()));
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}
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set_position((get_viewport_rect().size - get_custom_minimum_size()) / 2);
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}
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ConnectDialog::ConnectDialog() {
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set_custom_minimum_size(Size2(600, 500) * EDSCALE);
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VBoxContainer *vbc = memnew(VBoxContainer);
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add_child(vbc);
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@ -356,6 +359,7 @@ ConnectDialog::ConnectDialog() {
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vbc_left->add_margin_child(TTR("From Signal:"), from_signal);
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tree = memnew(SceneTreeEditor(false));
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tree->set_connecting_signal(true);
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tree->get_scene_tree()->connect("item_activated", this, "_ok");
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tree->connect("node_selected", this, "_tree_node_selected");
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tree->set_connect_to_script_mode(true);
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@ -381,7 +385,7 @@ ConnectDialog::ConnectDialog() {
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type_list->add_item("bool", Variant::BOOL);
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type_list->add_item("int", Variant::INT);
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type_list->add_item("real", Variant::REAL);
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type_list->add_item("string", Variant::STRING);
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type_list->add_item("String", Variant::STRING);
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type_list->add_item("Vector2", Variant::VECTOR2);
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type_list->add_item("Rect2", Variant::RECT2);
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type_list->add_item("Vector3", Variant::VECTOR3);
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@ -416,28 +420,26 @@ ConnectDialog::ConnectDialog() {
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dst_method->set_h_size_flags(SIZE_EXPAND_FILL);
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dstm_hb->add_child(dst_method);
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advanced = memnew(CheckBox);
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advanced = memnew(CheckButton);
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dstm_hb->add_child(advanced);
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advanced->set_text(TTR("Advanced..."));
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advanced->set_text(TTR("Advanced"));
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advanced->connect("pressed", this, "_advanced_pressed");
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/*
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dst_method_list = memnew( MenuButton );
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dst_method_list->set_text("List...");
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dst_method_list->set_anchor( MARGIN_RIGHT, ANCHOR_END );
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dst_method_list->set_anchor( MARGIN_LEFT, ANCHOR_END );
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dst_method_list->set_anchor( MARGIN_TOP, ANCHOR_END );
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dst_method_list->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
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dst_method_list->set_begin( Point2( 70,59) );
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dst_method_list->set_end( Point2( 15,39 ) );
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*/
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// Add spacing so the tree and inspector are the same size.
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Control *spacing = memnew(Control);
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spacing->set_custom_minimum_size(Size2(0, 4) * EDSCALE);
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vbc_right->add_child(spacing);
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deferred = memnew(CheckButton);
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deferred = memnew(CheckBox);
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deferred->set_h_size_flags(0);
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deferred->set_text(TTR("Deferred"));
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deferred->set_tooltip(TTR("Defers the signal, storing it in a queue and only firing it at idle time."));
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vbc_right->add_child(deferred);
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oneshot = memnew(CheckButton);
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oneshot = memnew(CheckBox);
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oneshot->set_h_size_flags(0);
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oneshot->set_text(TTR("Oneshot"));
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oneshot->set_tooltip(TTR("Disconnects the signal after its first emission."));
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vbc_right->add_child(oneshot);
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set_as_toplevel(true);
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@ -662,9 +664,7 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &item) {
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c.signal = StringName(signalname);
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c.target = dst_node;
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c.method = dst_method;
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//connect_dialog->set_title(TTR("Connect Signal: ") + signalname);
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connect_dialog->popup_dialog(signalname, false);
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connect_dialog->popup_dialog(signalname);
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connect_dialog->init(c);
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connect_dialog->set_title(TTR("Connect a Signal to a Method"));
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}
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