Improve conections dialog

This commit is contained in:
Michael Alexsander Silva Dias
2019-06-05 23:13:57 -03:00
parent 197b65f32a
commit 31218a07de
4 changed files with 63 additions and 50 deletions

View File

@ -307,39 +307,42 @@ void ConnectDialog::init(Connection c, bool bEdit) {
bEditMode = bEdit;
}
void ConnectDialog::popup_dialog(const String &p_for_signal, bool p_advanced) {
void ConnectDialog::popup_dialog(const String &p_for_signal) {
advanced->set_pressed(p_advanced);
from_signal->set_text(p_for_signal);
error_label->add_color_override("font_color", get_color("error_color", "Editor"));
vbc_right->set_visible(p_advanced);
if (!advanced->is_pressed())
error_label->set_visible(!_find_first_script(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root()));
if (p_advanced) {
popup_centered(Size2(900, 500) * EDSCALE);
connect_to_label->set_text("Connect to Node:");
tree->set_connect_to_script_mode(false);
error_label->hide();
} else {
popup_centered(Size2(700, 500) * EDSCALE);
connect_to_label->set_text("Connect to Script:");
tree->set_connect_to_script_mode(true);
if (!_find_first_script(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root())) {
error_label->show();
} else {
error_label->hide();
}
}
popup_centered();
}
void ConnectDialog::_advanced_pressed() {
popup_dialog(from_signal->get_text(), advanced->is_pressed());
if (advanced->is_pressed()) {
set_custom_minimum_size(Size2(900, 500) * EDSCALE);
connect_to_label->set_text(TTR("Connect to Node:"));
tree->set_connect_to_script_mode(false);
vbc_right->show();
error_label->hide();
} else {
set_custom_minimum_size(Size2(600, 500) * EDSCALE);
set_size(Size2());
connect_to_label->set_text(TTR("Connect to Script:"));
tree->set_connect_to_script_mode(true);
vbc_right->hide();
error_label->set_visible(!_find_first_script(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root()));
}
set_position((get_viewport_rect().size - get_custom_minimum_size()) / 2);
}
ConnectDialog::ConnectDialog() {
set_custom_minimum_size(Size2(600, 500) * EDSCALE);
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
@ -356,6 +359,7 @@ ConnectDialog::ConnectDialog() {
vbc_left->add_margin_child(TTR("From Signal:"), from_signal);
tree = memnew(SceneTreeEditor(false));
tree->set_connecting_signal(true);
tree->get_scene_tree()->connect("item_activated", this, "_ok");
tree->connect("node_selected", this, "_tree_node_selected");
tree->set_connect_to_script_mode(true);
@ -381,7 +385,7 @@ ConnectDialog::ConnectDialog() {
type_list->add_item("bool", Variant::BOOL);
type_list->add_item("int", Variant::INT);
type_list->add_item("real", Variant::REAL);
type_list->add_item("string", Variant::STRING);
type_list->add_item("String", Variant::STRING);
type_list->add_item("Vector2", Variant::VECTOR2);
type_list->add_item("Rect2", Variant::RECT2);
type_list->add_item("Vector3", Variant::VECTOR3);
@ -416,28 +420,26 @@ ConnectDialog::ConnectDialog() {
dst_method->set_h_size_flags(SIZE_EXPAND_FILL);
dstm_hb->add_child(dst_method);
advanced = memnew(CheckBox);
advanced = memnew(CheckButton);
dstm_hb->add_child(advanced);
advanced->set_text(TTR("Advanced..."));
advanced->set_text(TTR("Advanced"));
advanced->connect("pressed", this, "_advanced_pressed");
/*
dst_method_list = memnew( MenuButton );
dst_method_list->set_text("List...");
dst_method_list->set_anchor( MARGIN_RIGHT, ANCHOR_END );
dst_method_list->set_anchor( MARGIN_LEFT, ANCHOR_END );
dst_method_list->set_anchor( MARGIN_TOP, ANCHOR_END );
dst_method_list->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
dst_method_list->set_begin( Point2( 70,59) );
dst_method_list->set_end( Point2( 15,39 ) );
*/
// Add spacing so the tree and inspector are the same size.
Control *spacing = memnew(Control);
spacing->set_custom_minimum_size(Size2(0, 4) * EDSCALE);
vbc_right->add_child(spacing);
deferred = memnew(CheckButton);
deferred = memnew(CheckBox);
deferred->set_h_size_flags(0);
deferred->set_text(TTR("Deferred"));
deferred->set_tooltip(TTR("Defers the signal, storing it in a queue and only firing it at idle time."));
vbc_right->add_child(deferred);
oneshot = memnew(CheckButton);
oneshot = memnew(CheckBox);
oneshot->set_h_size_flags(0);
oneshot->set_text(TTR("Oneshot"));
oneshot->set_tooltip(TTR("Disconnects the signal after its first emission."));
vbc_right->add_child(oneshot);
set_as_toplevel(true);
@ -662,9 +664,7 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &item) {
c.signal = StringName(signalname);
c.target = dst_node;
c.method = dst_method;
//connect_dialog->set_title(TTR("Connect Signal: ") + signalname);
connect_dialog->popup_dialog(signalname, false);
connect_dialog->popup_dialog(signalname);
connect_dialog->init(c);
connect_dialog->set_title(TTR("Connect a Signal to a Method"));
}