-fixed issue with shader not being reset on layers, closes #1199
-ability for shader to use parent shader and params, closes #1198
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@ -992,6 +992,8 @@ public:
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virtual void canvas_item_set_shader(RID p_item, RID p_shader)=0;
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virtual RID canvas_item_get_shader(RID p_item) const=0;
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virtual void canvas_item_set_use_parent_shader(RID p_item, bool p_enable)=0;
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virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value)=0;
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virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const=0;
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