Unify StreamPeerTCP/TCP_Server with NetSocket API

This commit is contained in:
Fabio Alessandrelli
2018-09-02 06:36:45 +02:00
parent 1b99806b47
commit 30327872e0
21 changed files with 411 additions and 1560 deletions

View File

@ -42,8 +42,6 @@
#include "drivers/windows/mutex_windows.h"
#include "drivers/windows/rw_lock_windows.h"
#include "drivers/windows/semaphore_windows.h"
#include "drivers/windows/stream_peer_tcp_winsock.h"
#include "drivers/windows/tcp_server_winsock.h"
#include "drivers/windows/thread_windows.h"
#include "joypad.h"
#include "lang_table.h"
@ -222,8 +220,6 @@ void OS_Windows::initialize_core() {
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_FILESYSTEM);
NetSocketPosix::make_default();
TCPServerWinsock::make_default();
StreamPeerTCPWinsock::make_default();
// We need to know how often the clock is updated
if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second))
@ -1516,9 +1512,6 @@ void OS_Windows::finalize_core() {
timeEndPeriod(1);
memdelete(process_map);
TCPServerWinsock::cleanup();
StreamPeerTCPWinsock::cleanup();
}
void OS_Windows::alert(const String &p_alert, const String &p_title) {