Highlight currently selected gizmo.
Work with, GIProbe, ReflectionProbe and Particles.
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@ -102,6 +102,7 @@ protected:
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void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
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void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
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void add_handles(const Vector<Vector3> &p_handles, bool p_billboard = false, bool p_secondary = false);
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void add_solid_box(Ref<Material> &p_material, Vector3 size);
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void set_spatial_node(Spatial *p_node);
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