Merge pull request #66337 from EricEzaM/sprite-frames

Ensure control built-in shortcuts are matched exactly & add shortcuts for SpriteFrames editor
This commit is contained in:
Rémi Verschelde
2022-10-13 15:24:39 +02:00
12 changed files with 114 additions and 93 deletions

View File

@ -3191,7 +3191,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
bool is_command = k.is_valid() && k->is_command_or_control_pressed();
if (p_event->is_action("ui_right") && p_event->is_pressed()) {
if (p_event->is_action("ui_right", true) && p_event->is_pressed()) {
if (!cursor_can_exit_tree) {
accept_event();
}
@ -3209,7 +3209,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
} else {
_go_right();
}
} else if (p_event->is_action("ui_left") && p_event->is_pressed()) {
} else if (p_event->is_action("ui_left", true) && p_event->is_pressed()) {
if (!cursor_can_exit_tree) {
accept_event();
}
@ -3229,21 +3229,21 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
_go_left();
}
} else if (p_event->is_action("ui_up") && p_event->is_pressed() && !is_command) {
} else if (p_event->is_action("ui_up", true) && p_event->is_pressed() && !is_command) {
if (!cursor_can_exit_tree) {
accept_event();
}
_go_up();
} else if (p_event->is_action("ui_down") && p_event->is_pressed() && !is_command) {
} else if (p_event->is_action("ui_down", true) && p_event->is_pressed() && !is_command) {
if (!cursor_can_exit_tree) {
accept_event();
}
_go_down();
} else if (p_event->is_action("ui_page_down") && p_event->is_pressed()) {
} else if (p_event->is_action("ui_page_down", true) && p_event->is_pressed()) {
if (!cursor_can_exit_tree) {
accept_event();
}
@ -3281,7 +3281,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
ensure_cursor_is_visible();
} else if (p_event->is_action("ui_page_up") && p_event->is_pressed()) {
} else if (p_event->is_action("ui_page_up", true) && p_event->is_pressed()) {
if (!cursor_can_exit_tree) {
accept_event();
}
@ -3318,7 +3318,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
prev->select(selected_col);
}
ensure_cursor_is_visible();
} else if (p_event->is_action("ui_accept") && p_event->is_pressed()) {
} else if (p_event->is_action("ui_accept", true) && p_event->is_pressed()) {
if (selected_item) {
//bring up editor if possible
if (!edit_selected()) {
@ -3327,7 +3327,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
}
accept_event();
} else if (p_event->is_action("ui_select") && p_event->is_pressed()) {
} else if (p_event->is_action("ui_select", true) && p_event->is_pressed()) {
if (select_mode == SELECT_MULTI) {
if (!selected_item) {
return;