Minor fixes/refactoring of project and editor setting dialogs
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@ -50,8 +50,8 @@ class ProjectSettingsEditor : public AcceptDialog {
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Timer *timer;
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TabContainer *tab_container;
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SectionedInspector *inspector;
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ActionMapEditor *action_map;
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SectionedInspector *general_settings_inspector;
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ActionMapEditor *action_map_editor;
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LocalizationEditor *localization_editor;
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EditorAutoloadSettings *autoload_settings;
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ShaderGlobalsEditor *shaders_global_variables_editor;
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@ -81,6 +81,8 @@ class ProjectSettingsEditor : public AcceptDialog {
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void _feature_selected(int p_index);
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void _select_type(Variant::Type p_type);
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virtual void unhandled_input(const Ref<InputEvent> &p_event) override;
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String _get_setting_name() const;
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void _setting_edited(const String &p_name);
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void _setting_selected(const String &p_path);
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