Fix the documentation of Bone2D::apply_rest (squashed, backport)
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
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@ -15,7 +15,7 @@
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<method name="apply_rest">
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<method name="apply_rest">
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<return type="void" />
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<return type="void" />
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<description>
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<description>
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Stores the node's current transforms in [member rest].
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Resets the bone to the rest pose. This is equivalent to setting [member Node2D.transform] to [member rest].
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</description>
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</description>
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</method>
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</method>
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<method name="get_index_in_skeleton" qualifiers="const">
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<method name="get_index_in_skeleton" qualifiers="const">
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