Ensure all checks of is_action in the editor which are for 'shortcut' use, check the action exactly.

This commit is contained in:
Eric M
2022-09-24 18:01:02 +10:00
parent f74491fdee
commit 2eda77c682
10 changed files with 46 additions and 46 deletions

View File

@ -3190,7 +3190,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
bool is_command = k.is_valid() && k->is_command_or_control_pressed();
if (p_event->is_action("ui_right") && p_event->is_pressed()) {
if (p_event->is_action("ui_right", true) && p_event->is_pressed()) {
if (!cursor_can_exit_tree) {
accept_event();
}
@ -3208,7 +3208,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
} else {
_go_right();
}
} else if (p_event->is_action("ui_left") && p_event->is_pressed()) {
} else if (p_event->is_action("ui_left", true) && p_event->is_pressed()) {
if (!cursor_can_exit_tree) {
accept_event();
}
@ -3228,21 +3228,21 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
_go_left();
}
} else if (p_event->is_action("ui_up") && p_event->is_pressed() && !is_command) {
} else if (p_event->is_action("ui_up", true) && p_event->is_pressed() && !is_command) {
if (!cursor_can_exit_tree) {
accept_event();
}
_go_up();
} else if (p_event->is_action("ui_down") && p_event->is_pressed() && !is_command) {
} else if (p_event->is_action("ui_down", true) && p_event->is_pressed() && !is_command) {
if (!cursor_can_exit_tree) {
accept_event();
}
_go_down();
} else if (p_event->is_action("ui_page_down") && p_event->is_pressed()) {
} else if (p_event->is_action("ui_page_down", true) && p_event->is_pressed()) {
if (!cursor_can_exit_tree) {
accept_event();
}
@ -3280,7 +3280,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
ensure_cursor_is_visible();
} else if (p_event->is_action("ui_page_up") && p_event->is_pressed()) {
} else if (p_event->is_action("ui_page_up", true) && p_event->is_pressed()) {
if (!cursor_can_exit_tree) {
accept_event();
}
@ -3317,7 +3317,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
prev->select(selected_col);
}
ensure_cursor_is_visible();
} else if (p_event->is_action("ui_accept") && p_event->is_pressed()) {
} else if (p_event->is_action("ui_accept", true) && p_event->is_pressed()) {
if (selected_item) {
//bring up editor if possible
if (!edit_selected()) {
@ -3326,7 +3326,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
}
accept_event();
} else if (p_event->is_action("ui_select") && p_event->is_pressed()) {
} else if (p_event->is_action("ui_select", true) && p_event->is_pressed()) {
if (select_mode == SELECT_MULTI) {
if (!selected_item) {
return;