Fix 2D quad primitive missing lighting data in GLES3 renderer

(cherry picked from commit b3769129cb)
This commit is contained in:
kleonc
2025-02-16 01:51:24 +01:00
committed by Rémi Verschelde
parent 1f6bdf8e91
commit 2ea417648b

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@ -1152,6 +1152,12 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
// Reset base data. // Reset base data.
_update_transform_2d_to_mat2x3(base_transform * draw_transform, state.instance_data_array[r_index].world); _update_transform_2d_to_mat2x3(base_transform * draw_transform, state.instance_data_array[r_index].world);
_prepare_canvas_texture(state.canvas_instance_batches[state.current_batch_index].tex, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size); _prepare_canvas_texture(state.canvas_instance_batches[state.current_batch_index].tex, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size);
state.instance_data_array[r_index].lights[0] = lights[0];
state.instance_data_array[r_index].lights[1] = lights[1];
state.instance_data_array[r_index].lights[2] = lights[2];
state.instance_data_array[r_index].lights[3] = lights[3];
state.instance_data_array[r_index].flags = base_flags;
state.instance_data_array[r_index].instance_uniforms_ofs = p_item->instance_allocated_shader_uniforms_offset;
for (uint32_t j = 0; j < 3; j++) { for (uint32_t j = 0; j < 3; j++) {
int offset = j == 0 ? 0 : 1; int offset = j == 0 ? 0 : 1;