Allow using between 1 and 8 cascades for SDFGI
This provides more flexibility between performance and quality adjustments, especially when using SDFGI for small-scale levels (which can be useful for procedurally generated scenes).
This commit is contained in:
@ -1041,19 +1041,13 @@ public:
|
||||
|
||||
virtual void environment_set_ssil_quality(EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0;
|
||||
|
||||
enum EnvironmentSDFGICascades {
|
||||
ENV_SDFGI_CASCADES_4,
|
||||
ENV_SDFGI_CASCADES_6,
|
||||
ENV_SDFGI_CASCADES_8,
|
||||
};
|
||||
|
||||
enum EnvironmentSDFGIYScale {
|
||||
ENV_SDFGI_Y_SCALE_DISABLED,
|
||||
ENV_SDFGI_Y_SCALE_75_PERCENT,
|
||||
ENV_SDFGI_Y_SCALE_50_PERCENT
|
||||
};
|
||||
|
||||
virtual void environment_set_sdfgi(RID p_env, bool p_enable, EnvironmentSDFGICascades p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
|
||||
virtual void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
|
||||
|
||||
enum EnvironmentSDFGIRayCount {
|
||||
ENV_SDFGI_RAY_COUNT_4,
|
||||
@ -1608,7 +1602,6 @@ VARIANT_ENUM_CAST(RenderingServer::EnvironmentToneMapper);
|
||||
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSRRoughnessQuality);
|
||||
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSAOQuality);
|
||||
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSILQuality);
|
||||
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGICascades);
|
||||
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIFramesToConverge);
|
||||
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIRayCount);
|
||||
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIFramesToUpdateLight);
|
||||
|
||||
Reference in New Issue
Block a user