Allow using between 1 and 8 cascades for SDFGI

This provides more flexibility between performance and quality
adjustments, especially when using SDFGI for small-scale levels
(which can be useful for procedurally generated scenes).
This commit is contained in:
Hugo Locurcio
2022-01-13 19:46:14 +01:00
parent 99b46a2615
commit 2dc7b03a82
19 changed files with 34 additions and 69 deletions

View File

@ -1041,19 +1041,13 @@ public:
virtual void environment_set_ssil_quality(EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0;
enum EnvironmentSDFGICascades {
ENV_SDFGI_CASCADES_4,
ENV_SDFGI_CASCADES_6,
ENV_SDFGI_CASCADES_8,
};
enum EnvironmentSDFGIYScale {
ENV_SDFGI_Y_SCALE_DISABLED,
ENV_SDFGI_Y_SCALE_75_PERCENT,
ENV_SDFGI_Y_SCALE_50_PERCENT
};
virtual void environment_set_sdfgi(RID p_env, bool p_enable, EnvironmentSDFGICascades p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
virtual void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
enum EnvironmentSDFGIRayCount {
ENV_SDFGI_RAY_COUNT_4,
@ -1608,7 +1602,6 @@ VARIANT_ENUM_CAST(RenderingServer::EnvironmentToneMapper);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSRRoughnessQuality);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSAOQuality);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSILQuality);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGICascades);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIFramesToConverge);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIRayCount);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIFramesToUpdateLight);