Main: Fix --check-only option implemented as paired
Fixes #20503. Also added the option to the Linux manpage.
This commit is contained in:
9
misc/dist/linux/godot.6
vendored
9
misc/dist/linux/godot.6
vendored
@ -1,4 +1,4 @@
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.TH GODOT "6" "February 2018" "godot 3.1" "Games"
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.TH GODOT "6" "Februaryot 2018" "godot 3.1" "Games"
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.SH NAME
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godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
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.SH SYNOPSIS
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@ -127,6 +127,9 @@ Print the frames per second to the stdout.
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\fB\-s\fR, \fB\-\-script\fR <script>
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Run a script.
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.TP
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\fB\-\-check\-only\fR
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Only parse for errors and quit (use with --script).
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.TP
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\fB\-\-export\fR <target>
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Export the project using the given export target. Export only main pack if path ends with .pck or .zip.
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.TP
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@ -146,7 +149,7 @@ Build the scripting solutions (e.g. for C# projects).
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Generate JSON dump of the Godot API for GDNative bindings.
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.TP
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\fB\-\-test\fR <test>
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Run a unit test ('string', 'containers', 'math', 'render', 'multimesh', 'gui', 'io', 'shaderlang', 'physics', 'oa_hash_map').
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Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'io', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'image', 'ordered_hash_map').
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.SH FILES
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XDG_DATA_CONFIG/godot/ or ~/.config/godot/
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.RS
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@ -156,7 +159,7 @@ XDG_DATA_HOME/godot/ or ~/.local/share/godot/
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.RS
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Contains the default configuration and user data folders for Godot\-made games (\fIuser://\fR path), as well as export templates.
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.RE
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XDG_DATA_CACHE/godot or ~/.cache/godot/
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XDG_DATA_CACHE/godot/ or ~/.cache/godot/
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.RS
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Cache folder for generated thumbnails and scene previews, as well as temporary location for downloads.
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.RE
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