Modification to GUI in 3D demo to show resolved viewport clipping bug and small fix to bug causing viewport clipping to be inverted.
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@ -9355,7 +9355,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
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if (current_rt) {
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x = current_clip->final_clip_rect.pos.x;
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y = viewport.height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.y);
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y = current_clip->final_clip_rect.pos.y;
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w = current_clip->final_clip_rect.size.x;
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h = current_clip->final_clip_rect.size.y;
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}
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