Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h
This commit is contained in:
@ -136,6 +136,7 @@ real_t LineShape2DSW::get_moment_of_inertia(float p_mass, const Vector2 &p_scale
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return 0;
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}
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void LineShape2DSW::set_data(const Variant& p_data) {
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ERR_FAIL_COND(p_data.get_type()!=Variant::ARRAY);
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@ -85,7 +85,6 @@ public:
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virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const=0;
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virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const=0;
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virtual void set_data(const Variant& p_data)=0;
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virtual Variant get_data() const=0;
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@ -564,7 +564,76 @@ public:
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CANVAS_RECT_REGION=1,
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CANVAS_RECT_TILE=2,
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CANVAS_RECT_FLIP_H=4,
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CANVAS_RECT_FLIP_V=8
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CANVAS_RECT_FLIP_V=8,
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CANVAS_RECT_TRANSPOSE=16
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};
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struct CanvasLight {
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bool enabled;
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Color color;
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Matrix32 xform;
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float height;
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int z_min;
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int z_max;
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int layer_min;
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int layer_max;
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int item_mask;
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bool subtract;
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RID texture;
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Vector2 texture_offset;
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RID canvas;
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RID shadow_buffer;
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int shadow_buffer_size;
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float shadow_esm_mult;
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void *texture_cache; // implementation dependent
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Rect2 rect_cache;
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Matrix32 xform_cache;
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float radius_cache; //used for shadow far plane
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CameraMatrix shadow_matrix_cache;
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Matrix32 light_shader_xform;
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Vector2 light_shader_pos;
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CanvasLight *shadows_next_ptr;
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CanvasLight *filter_next_ptr;
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CanvasLight *next_ptr;
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CanvasLight() {
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enabled=true;
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color=Color(1,1,1);
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height=0;
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z_min=-1024;
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z_max=1024;
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layer_min=0;
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layer_max=0;
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item_mask=1;
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subtract=false;
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texture_cache=NULL;
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next_ptr=NULL;
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filter_next_ptr=NULL;
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shadow_buffer_size=2048;
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shadow_esm_mult=80;
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}
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};
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struct CanvasItem;
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struct CanvasItemMaterial {
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RID shader;
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Map<StringName,Variant> shader_param;
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uint32_t shader_version;
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Set<CanvasItem*> owners;
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bool unshaded;
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CanvasItemMaterial() {unshaded=false; shader_version=0; }
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};
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struct CanvasItem {
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@ -689,25 +758,25 @@ public:
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bool visible;
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bool ontop;
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VS::MaterialBlendMode blend_mode;
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int light_mask;
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Vector<Command*> commands;
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mutable bool custom_rect;
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mutable bool rect_dirty;
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mutable Rect2 rect;
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CanvasItem*next;
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RID shader;
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Map<StringName,Variant> shader_param;
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uint32_t shader_version;
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CanvasItemMaterial* material;
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float final_opacity;
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Matrix32 final_transform;
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Rect2 final_clip_rect;
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CanvasItem* final_clip_owner;
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CanvasItem* shader_owner;
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CanvasItem* material_owner;
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ViewportRender *vp_render;
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const Rect2& get_rect() const {
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Rect2 global_rect_cache;
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const Rect2& get_rect() const {
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if (custom_rect || !rect_dirty)
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return rect;
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@ -830,8 +899,8 @@ public:
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return rect;
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}
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void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; shader_owner=NULL;}
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CanvasItem() { vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; shader_version=0; shader_owner=NULL;}
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void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; material_owner=NULL;}
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CanvasItem() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; material_owner=NULL; material=NULL; }
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virtual ~CanvasItem() { clear(); }
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};
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@ -853,8 +922,37 @@ public:
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virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0;
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virtual void canvas_set_transform(const Matrix32& p_transform)=0;
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virtual void canvas_render_items(CanvasItem *p_item_list)=0;
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virtual void canvas_render_items(CanvasItem *p_item_list,int p_z,const Color& p_modulate,CanvasLight *p_light)=0;
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virtual void canvas_debug_viewport_shadows(CanvasLight* p_lights_with_shadow)=0;
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/* LIGHT SHADOW MAPPING */
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virtual RID canvas_light_occluder_create()=0;
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virtual void canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2>& p_lines)=0;
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virtual RID canvas_light_shadow_buffer_create(int p_width)=0;
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struct CanvasLightOccluderInstance {
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bool enabled;
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RID canvas;
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RID polygon;
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RID polygon_buffer;
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Rect2 aabb_cache;
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Matrix32 xform;
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Matrix32 xform_cache;
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int light_mask;
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VS::CanvasOccluderPolygonCullMode cull_cache;
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CanvasLightOccluderInstance *next;
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CanvasLightOccluderInstance() { enabled=true; next=NULL; light_mask=1; cull_cache=VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; }
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};
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virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, CanvasLightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache)=0;
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/* ENVIRONMENT */
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@ -894,6 +992,8 @@ public:
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virtual bool is_environment(const RID& p_rid) const=0;
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virtual bool is_shader(const RID& p_rid) const=0;
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virtual bool is_canvas_light_occluder(const RID& p_rid) const=0;
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virtual void free(const RID& p_rid)=0;
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virtual void init()=0;
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@ -1622,7 +1622,7 @@ void RasterizerDummy::canvas_set_transform(const Matrix32& p_transform) {
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}
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void RasterizerDummy::canvas_render_items(CanvasItem *p_item_list) {
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void RasterizerDummy::canvas_render_items(CanvasItem *p_item_list,int p_z,const Color& p_modulate,CanvasLight *p_light) {
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}
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@ -710,7 +710,7 @@ public:
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virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
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virtual void canvas_set_transform(const Matrix32& p_transform);
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virtual void canvas_render_items(CanvasItem *p_item_list);
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virtual void canvas_render_items(CanvasItem *p_item_list,int p_z,const Color& p_modulate,CanvasLight *p_light);
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/* ENVIRONMENT */
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@ -1112,6 +1112,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_vertex_builtins_defs[]={
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{ "SRC_VERTEX", TYPE_VEC2},
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{ "VERTEX", TYPE_VEC2},
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{ "WORLD_VERTEX", TYPE_VEC2},
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{ "UV", TYPE_VEC2},
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{ "COLOR", TYPE_VEC4},
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{ "VAR1", TYPE_VEC4},
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@ -1576,6 +1576,15 @@ void VisualServerRaster::viewport_set_render_target_vflip(RID p_viewport,bool p_
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}
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void VisualServerRaster::viewport_set_render_target_clear_on_new_frame(RID p_viewport,bool p_enable) {
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Viewport *viewport = viewport_owner.get( p_viewport );
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ERR_FAIL_COND(!viewport);
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viewport->render_target_clear_on_new_frame=p_enable;
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}
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void VisualServerRaster::viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect) {
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Viewport *viewport = viewport_owner.get( p_viewport );
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@ -1594,6 +1603,23 @@ bool VisualServerRaster::viewport_get_render_target_vflip(RID p_viewport) const{
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}
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bool VisualServerRaster::viewport_get_render_target_clear_on_new_frame(RID p_viewport) const{
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const Viewport *viewport = viewport_owner.get( p_viewport );
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ERR_FAIL_COND_V(!viewport,false);
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return viewport->render_target_clear_on_new_frame;
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}
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void VisualServerRaster::viewport_render_target_clear(RID p_viewport) {
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Viewport *viewport = viewport_owner.get( p_viewport );
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ERR_FAIL_COND(!viewport);
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viewport->render_target_clear=true;
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}
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void VisualServerRaster::viewport_queue_screen_capture(RID p_viewport) {
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@ -3195,6 +3221,7 @@ RID VisualServerRaster::canvas_create() {
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return rid;
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}
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void VisualServerRaster::canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring) {
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Canvas * canvas = canvas_owner.get(p_canvas);
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@ -3220,6 +3247,14 @@ Point2 VisualServerRaster::canvas_get_item_mirroring(RID p_canvas,RID p_item) co
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return canvas->child_items[idx].mirror;
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}
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void VisualServerRaster::canvas_set_modulate(RID p_canvas,const Color& p_color) {
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Canvas * canvas = canvas_owner.get(p_canvas);
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ERR_FAIL_COND(!canvas);
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canvas->modulate=p_color;
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}
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RID VisualServerRaster::canvas_item_create() {
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@ -3305,14 +3340,27 @@ bool VisualServerRaster::canvas_item_is_visible(RID p_item) const {
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}
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void VisualServerRaster::canvas_item_set_light_mask(RID p_canvas_item,int p_mask) {
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VS_CHANGED;
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CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
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ERR_FAIL_COND(!canvas_item);
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||||
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||||
if (canvas_item->light_mask==p_mask)
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||||
return;
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VS_CHANGED;
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||||
canvas_item->light_mask=p_mask;
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||||
}
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||||
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void VisualServerRaster::canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend) {
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||||
|
||||
VS_CHANGED;
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||||
|
||||
CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
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||||
if (!canvas_item) {
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printf("!canvas_item\n");
|
||||
};
|
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ERR_FAIL_COND(!canvas_item);
|
||||
|
||||
if (canvas_item->blend_mode==p_blend)
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||||
@ -3470,7 +3518,7 @@ void VisualServerRaster::canvas_item_add_circle(RID p_item, const Point2& p_pos,
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||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile,const Color& p_modulate) {
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||||
void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile,const Color& p_modulate,bool p_transpose) {
|
||||
VS_CHANGED;
|
||||
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
|
||||
ERR_FAIL_COND(!canvas_item);
|
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@ -3493,12 +3541,16 @@ void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p
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||||
rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V;
|
||||
rect->rect.size.y = -rect->rect.size.y;
|
||||
}
|
||||
if (p_transpose) {
|
||||
rect->flags|=Rasterizer::CANVAS_RECT_TRANSPOSE;
|
||||
SWAP(rect->rect.size.x, rect->rect.size.y);
|
||||
}
|
||||
rect->texture=p_texture;
|
||||
canvas_item->rect_dirty=true;
|
||||
canvas_item->commands.push_back(rect);
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate) {
|
||||
void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate,bool p_transpose) {
|
||||
VS_CHANGED;
|
||||
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
@ -3521,12 +3573,17 @@ void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const R
|
||||
rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V;
|
||||
rect->rect.size.y = -rect->rect.size.y;
|
||||
}
|
||||
if (p_transpose) {
|
||||
rect->flags|=Rasterizer::CANVAS_RECT_TRANSPOSE;
|
||||
SWAP(rect->rect.size.x, rect->rect.size.y);
|
||||
}
|
||||
|
||||
canvas_item->rect_dirty=true;
|
||||
|
||||
canvas_item->commands.push_back(rect);
|
||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
|
||||
|
||||
VS_CHANGED;
|
||||
@ -3708,55 +3765,32 @@ void VisualServerRaster::canvas_item_set_z_as_relative_to_parent(RID p_item, boo
|
||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_item_set_use_parent_shader(RID p_item, bool p_enable) {
|
||||
void VisualServerRaster::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
|
||||
|
||||
VS_CHANGED;
|
||||
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
canvas_item->use_parent_shader=p_enable;
|
||||
canvas_item->use_parent_material=p_enable;
|
||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_item_set_shader(RID p_item, RID p_shader) {
|
||||
void VisualServerRaster::canvas_item_set_material(RID p_item, RID p_material) {
|
||||
|
||||
VS_CHANGED;
|
||||
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
canvas_item->shader=p_shader;
|
||||
}
|
||||
|
||||
RID VisualServerRaster::canvas_item_get_shader(RID p_item) const{
|
||||
if (canvas_item->material)
|
||||
canvas_item->material->owners.erase(canvas_item);
|
||||
|
||||
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
|
||||
ERR_FAIL_COND_V(!canvas_item,RID());
|
||||
return canvas_item->shader;
|
||||
canvas_item->material=NULL;
|
||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value){
|
||||
|
||||
VS_CHANGED;
|
||||
CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
if (p_value.get_type()==Variant::NIL)
|
||||
canvas_item->shader_param.erase(p_param);
|
||||
else
|
||||
canvas_item->shader_param[p_param]=p_value;
|
||||
|
||||
}
|
||||
Variant VisualServerRaster::canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const{
|
||||
|
||||
CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
|
||||
ERR_FAIL_COND_V(!canvas_item,Variant());
|
||||
if (!canvas_item->shader_param.has(p_param)) {
|
||||
ERR_FAIL_COND_V(!canvas_item->shader.is_valid(),Variant());
|
||||
return rasterizer->shader_get_default_param(canvas_item->shader,p_param);
|
||||
if (canvas_item_material_owner.owns(p_material)) {
|
||||
canvas_item->material=canvas_item_material_owner.get(p_material);
|
||||
canvas_item->material->owners.insert(canvas_item);
|
||||
}
|
||||
|
||||
return canvas_item->shader_param[p_param];
|
||||
}
|
||||
|
||||
|
||||
void VisualServerRaster::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
|
||||
|
||||
VS_CHANGED;
|
||||
@ -3819,6 +3853,372 @@ void VisualServerRaster::canvas_item_raise(RID p_item) {
|
||||
|
||||
}
|
||||
|
||||
/***** CANVAS LIGHT *******/
|
||||
|
||||
RID VisualServerRaster::canvas_light_create() {
|
||||
|
||||
Rasterizer::CanvasLight *clight = memnew( Rasterizer::CanvasLight );
|
||||
return canvas_light_owner.make_rid(clight);
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light,RID p_canvas){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
|
||||
if (clight->canvas.is_valid()) {
|
||||
|
||||
Canvas *canvas = canvas_owner.get(clight->canvas);
|
||||
canvas->lights.erase(clight);
|
||||
}
|
||||
|
||||
if (!canvas_owner.owns(p_canvas))
|
||||
p_canvas=RID();
|
||||
clight->canvas=p_canvas;
|
||||
|
||||
if (clight->canvas.is_valid()) {
|
||||
|
||||
Canvas *canvas = canvas_owner.get(clight->canvas);
|
||||
canvas->lights.insert(clight);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
void VisualServerRaster::canvas_light_set_enabled(RID p_light, bool p_enabled){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->enabled=p_enabled;
|
||||
|
||||
}
|
||||
void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32& p_transform){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->xform=p_transform;
|
||||
|
||||
}
|
||||
void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->texture=p_texture;
|
||||
|
||||
}
|
||||
void VisualServerRaster::canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->texture_offset=p_offset;
|
||||
|
||||
}
|
||||
void VisualServerRaster::canvas_light_set_color(RID p_light, const Color& p_color){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->color=p_color;
|
||||
|
||||
|
||||
}
|
||||
void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->height=p_height;
|
||||
|
||||
}
|
||||
void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->z_min=p_min_z;
|
||||
clight->z_max=p_max_z;
|
||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer) {
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->layer_min=p_min_layer;
|
||||
clight->layer_max=p_max_layer;
|
||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->item_mask=p_mask;
|
||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_light_set_subtract_mode(RID p_light, bool p_enable) {
|
||||
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->subtract=p_enable;
|
||||
|
||||
}
|
||||
void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
|
||||
if (clight->shadow_buffer.is_valid()==p_enabled)
|
||||
return;
|
||||
if (p_enabled) {
|
||||
clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
|
||||
} else {
|
||||
rasterizer->free(clight->shadow_buffer);
|
||||
clight->shadow_buffer=RID();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size){
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
|
||||
ERR_FAIL_COND(p_size<32 || p_size>16384);
|
||||
|
||||
clight->shadow_buffer_size=nearest_power_of_2(p_size);
|
||||
|
||||
|
||||
if (clight->shadow_buffer.is_valid()) {
|
||||
rasterizer->free(clight->shadow_buffer);
|
||||
clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier) {
|
||||
|
||||
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
|
||||
ERR_FAIL_COND(!clight);
|
||||
clight->shadow_esm_mult=p_multiplier;
|
||||
|
||||
}
|
||||
|
||||
/****** CANVAS LIGHT OCCLUDER ******/
|
||||
|
||||
RID VisualServerRaster::canvas_light_occluder_create() {
|
||||
|
||||
Rasterizer::CanvasLightOccluderInstance *occluder = memnew( Rasterizer::CanvasLightOccluderInstance );
|
||||
|
||||
return canvas_light_occluder_owner.make_rid( occluder );
|
||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas) {
|
||||
|
||||
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
|
||||
ERR_FAIL_COND(!occluder);
|
||||
|
||||
if (occluder->canvas.is_valid()) {
|
||||
|
||||
Canvas *canvas = canvas_owner.get(occluder->canvas);
|
||||
canvas->occluders.erase(occluder);
|
||||
}
|
||||
|
||||
if (!canvas_owner.owns(p_canvas))
|
||||
p_canvas=RID();
|
||||
|
||||
occluder->canvas=p_canvas;
|
||||
|
||||
if (occluder->canvas.is_valid()) {
|
||||
|
||||
Canvas *canvas = canvas_owner.get(occluder->canvas);
|
||||
canvas->occluders.insert(occluder);
|
||||
}
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled){
|
||||
|
||||
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
|
||||
ERR_FAIL_COND(!occluder);
|
||||
|
||||
occluder->enabled=p_enabled;
|
||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon) {
|
||||
|
||||
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
|
||||
ERR_FAIL_COND(!occluder);
|
||||
|
||||
if (occluder->polygon.is_valid()) {
|
||||
CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
|
||||
if (occluder_poly) {
|
||||
occluder_poly->owners.erase(occluder);
|
||||
}
|
||||
}
|
||||
|
||||
occluder->polygon=p_polygon;
|
||||
occluder->polygon_buffer=RID();
|
||||
|
||||
if (occluder->polygon.is_valid()) {
|
||||
CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
|
||||
if (!occluder_poly)
|
||||
occluder->polygon=RID();
|
||||
ERR_FAIL_COND(!occluder_poly);
|
||||
occluder_poly->owners.insert(occluder);
|
||||
occluder->polygon_buffer=occluder_poly->occluder;
|
||||
occluder->aabb_cache=occluder_poly->aabb;
|
||||
occluder->cull_cache=occluder_poly->cull_mode;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void VisualServerRaster::canvas_light_occluder_set_transform(RID p_occluder,const Matrix32& p_xform) {
|
||||
|
||||
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
|
||||
ERR_FAIL_COND(!occluder);
|
||||
|
||||
occluder->xform=p_xform;
|
||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask) {
|
||||
|
||||
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
|
||||
ERR_FAIL_COND(!occluder);
|
||||
|
||||
occluder->light_mask=p_mask;
|
||||
|
||||
}
|
||||
|
||||
|
||||
RID VisualServerRaster::canvas_occluder_polygon_create() {
|
||||
|
||||
CanvasLightOccluderPolygon * occluder_poly = memnew( CanvasLightOccluderPolygon );
|
||||
occluder_poly->occluder=rasterizer->canvas_light_occluder_create();
|
||||
return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
|
||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const DVector<Vector2>& p_shape, bool p_close){
|
||||
|
||||
if (p_shape.size()<3) {
|
||||
canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,p_shape);
|
||||
return;
|
||||
}
|
||||
|
||||
DVector<Vector2> lines;
|
||||
int lc = p_shape.size()*2;
|
||||
|
||||
lines.resize(lc-(p_close?0:2));
|
||||
{
|
||||
DVector<Vector2>::Write w = lines.write();
|
||||
DVector<Vector2>::Read r = p_shape.read();
|
||||
|
||||
int max=lc/2;
|
||||
if (!p_close) {
|
||||
max--;
|
||||
}
|
||||
for(int i=0;i<max;i++) {
|
||||
|
||||
Vector2 a = r[i];
|
||||
Vector2 b = r[(i+1)%(lc/2)];
|
||||
w[i*2+0]=a;
|
||||
w[i*2+1]=b;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,lines);
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2>& p_shape) {
|
||||
|
||||
CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
|
||||
ERR_FAIL_COND(!occluder_poly);
|
||||
ERR_FAIL_COND(p_shape.size()&1);
|
||||
|
||||
int lc = p_shape.size();
|
||||
occluder_poly->aabb=Rect2();
|
||||
{
|
||||
DVector<Vector2>::Read r = p_shape.read();
|
||||
for(int i=0;i<lc;i++) {
|
||||
if (i==0)
|
||||
occluder_poly->aabb.pos=r[i];
|
||||
else
|
||||
occluder_poly->aabb.expand_to(r[i]);
|
||||
}
|
||||
}
|
||||
|
||||
rasterizer->canvas_light_occluder_set_polylines(occluder_poly->occluder,p_shape);
|
||||
for( Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) {
|
||||
E->get()->aabb_cache=occluder_poly->aabb;
|
||||
}
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode) {
|
||||
|
||||
CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
|
||||
ERR_FAIL_COND(!occluder_poly);
|
||||
occluder_poly->cull_mode=p_mode;
|
||||
for( Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) {
|
||||
E->get()->cull_cache=p_mode;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
RID VisualServerRaster::canvas_item_material_create() {
|
||||
|
||||
Rasterizer::CanvasItemMaterial *material = memnew( Rasterizer::CanvasItemMaterial );
|
||||
return canvas_item_material_owner.make_rid(material);
|
||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_item_material_set_shader(RID p_material, RID p_shader){
|
||||
|
||||
VS_CHANGED;
|
||||
Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
|
||||
ERR_FAIL_COND(!material);
|
||||
material->shader=p_shader;
|
||||
|
||||
}
|
||||
void VisualServerRaster::canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value){
|
||||
|
||||
VS_CHANGED;
|
||||
Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
|
||||
ERR_FAIL_COND(!material);
|
||||
if (p_value.get_type()==Variant::NIL)
|
||||
material->shader_param.erase(p_param);
|
||||
else
|
||||
material->shader_param[p_param]=p_value;
|
||||
|
||||
|
||||
}
|
||||
Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const{
|
||||
Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
|
||||
ERR_FAIL_COND_V(!material,Variant());
|
||||
if (!material->shader_param.has(p_param)) {
|
||||
ERR_FAIL_COND_V(!material->shader.is_valid(),Variant());
|
||||
return rasterizer->shader_get_default_param(material->shader,p_param);
|
||||
}
|
||||
|
||||
return material->shader_param[p_param];
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_item_material_set_unshaded(RID p_material, bool p_unshaded){
|
||||
|
||||
VS_CHANGED;
|
||||
Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
|
||||
ERR_FAIL_COND(!material);
|
||||
material->unshaded=p_unshaded;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/******** CANVAS *********/
|
||||
|
||||
|
||||
@ -4069,7 +4469,17 @@ void VisualServerRaster::free( RID p_rid ) {
|
||||
|
||||
canvas->child_items[i].item->parent=RID();
|
||||
}
|
||||
|
||||
|
||||
for (Set<Rasterizer::CanvasLight*>::Element *E=canvas->lights.front();E;E=E->next()) {
|
||||
|
||||
E->get()->canvas=RID();
|
||||
}
|
||||
|
||||
for (Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=canvas->occluders.front();E;E=E->next()) {
|
||||
|
||||
E->get()->canvas=RID();
|
||||
}
|
||||
|
||||
canvas_owner.free( p_rid );
|
||||
|
||||
memdelete( canvas );
|
||||
@ -4098,9 +4508,75 @@ void VisualServerRaster::free( RID p_rid ) {
|
||||
canvas_item->child_items[i]->parent=RID();
|
||||
}
|
||||
|
||||
if (canvas_item->material) {
|
||||
canvas_item->material->owners.erase(canvas_item);
|
||||
}
|
||||
|
||||
canvas_item_owner.free( p_rid );
|
||||
|
||||
memdelete( canvas_item );
|
||||
|
||||
} else if (canvas_item_material_owner.owns(p_rid)) {
|
||||
|
||||
Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_rid);
|
||||
ERR_FAIL_COND(!material);
|
||||
for(Set<Rasterizer::CanvasItem*>::Element *E=material->owners.front();E;E=E->next()) {
|
||||
|
||||
E->get()->material=NULL;
|
||||
}
|
||||
|
||||
canvas_item_material_owner.free(p_rid);
|
||||
memdelete(material);
|
||||
|
||||
} else if (canvas_light_owner.owns(p_rid)) {
|
||||
|
||||
Rasterizer::CanvasLight *canvas_light = canvas_light_owner.get(p_rid);
|
||||
ERR_FAIL_COND(!canvas_light);
|
||||
|
||||
if (canvas_light->canvas.is_valid()) {
|
||||
Canvas* canvas = canvas_owner.get(canvas_light->canvas);
|
||||
if (canvas)
|
||||
canvas->lights.erase(canvas_light);
|
||||
}
|
||||
|
||||
if (canvas_light->shadow_buffer.is_valid())
|
||||
rasterizer->free(canvas_light->shadow_buffer);
|
||||
|
||||
canvas_light_owner.free( p_rid );
|
||||
memdelete( canvas_light );
|
||||
|
||||
} else if (canvas_light_occluder_owner.owns(p_rid)) {
|
||||
|
||||
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_rid);
|
||||
ERR_FAIL_COND(!occluder);
|
||||
|
||||
if (occluder->polygon.is_valid()) {
|
||||
|
||||
CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon);
|
||||
if (occluder_poly) {
|
||||
occluder_poly->owners.erase(occluder);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
canvas_light_occluder_owner.free( p_rid );
|
||||
memdelete(occluder);
|
||||
|
||||
} else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
|
||||
|
||||
CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_rid);
|
||||
ERR_FAIL_COND(!occluder_poly);
|
||||
rasterizer->free(occluder_poly->occluder);
|
||||
|
||||
while(occluder_poly->owners.size()) {
|
||||
|
||||
occluder_poly->owners.front()->get()->polygon=RID();
|
||||
occluder_poly->owners.erase( occluder_poly->owners.front() );
|
||||
}
|
||||
|
||||
canvas_light_occluder_polygon_owner.free( p_rid );
|
||||
memdelete(occluder_poly);
|
||||
|
||||
} else if (scenario_owner.owns(p_rid)) {
|
||||
|
||||
Scenario *scenario=scenario_owner.get(p_rid);
|
||||
@ -6146,7 +6622,7 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
|
||||
}
|
||||
|
||||
|
||||
void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect) {
|
||||
void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, const Color& p_modulate, Rasterizer::CanvasLight *p_lights) {
|
||||
|
||||
|
||||
static const int z_range = CANVAS_ITEM_Z_MAX-CANVAS_ITEM_Z_MIN+1;
|
||||
@ -6164,7 +6640,7 @@ void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item,cons
|
||||
for(int i=0;i<z_range;i++) {
|
||||
if (!z_list[i])
|
||||
continue;
|
||||
rasterizer->canvas_render_items(z_list[i]);
|
||||
rasterizer->canvas_render_items(z_list[i],CANVAS_ITEM_Z_MIN+i,p_modulate,p_lights);
|
||||
}
|
||||
|
||||
}
|
||||
@ -6179,7 +6655,7 @@ void VisualServerRaster::_render_canvas_item_viewport(VisualServer* p_self,void
|
||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner) {
|
||||
void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_material_owner) {
|
||||
|
||||
CanvasItem *ci = p_canvas_item;
|
||||
|
||||
@ -6224,11 +6700,11 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
|
||||
ci->vp_render=NULL;
|
||||
}
|
||||
|
||||
if (ci->use_parent_shader && p_shader_owner)
|
||||
ci->shader_owner=p_shader_owner;
|
||||
if (ci->use_parent_material && p_material_owner)
|
||||
ci->material_owner=p_material_owner;
|
||||
else {
|
||||
p_shader_owner=ci;
|
||||
ci->shader_owner=NULL;
|
||||
p_material_owner=ci;
|
||||
ci->material_owner=NULL;
|
||||
}
|
||||
|
||||
|
||||
@ -6262,7 +6738,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
|
||||
|
||||
if (child_items[i]->ontop)
|
||||
continue;
|
||||
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner);
|
||||
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner);
|
||||
}
|
||||
|
||||
|
||||
@ -6270,7 +6746,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
|
||||
//something to draw?
|
||||
ci->final_transform=xform;
|
||||
ci->final_opacity=opacity * ci->self_opacity;
|
||||
|
||||
ci->global_rect_cache=global_rect;
|
||||
|
||||
int zidx = p_z-CANVAS_ITEM_Z_MIN;
|
||||
|
||||
@ -6283,6 +6759,8 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
|
||||
z_last_list[zidx]=ci;
|
||||
}
|
||||
|
||||
|
||||
|
||||
ci->next=NULL;
|
||||
|
||||
}
|
||||
@ -6291,12 +6769,12 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
|
||||
|
||||
if (!child_items[i]->ontop)
|
||||
continue;
|
||||
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner);
|
||||
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_transform) {
|
||||
void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_transform,Rasterizer::CanvasLight *p_lights) {
|
||||
|
||||
rasterizer->canvas_begin();
|
||||
|
||||
@ -6329,30 +6807,30 @@ void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_trans
|
||||
for(int i=0;i<z_range;i++) {
|
||||
if (!z_list[i])
|
||||
continue;
|
||||
rasterizer->canvas_render_items(z_list[i]);
|
||||
rasterizer->canvas_render_items(z_list[i],CANVAS_ITEM_Z_MIN+i,p_canvas->modulate,p_lights);
|
||||
}
|
||||
} else {
|
||||
|
||||
for(int i=0;i<l;i++) {
|
||||
|
||||
Canvas::ChildItem& ci=p_canvas->child_items[i];
|
||||
_render_canvas_item_tree(ci.item,p_transform,clip_rect);
|
||||
_render_canvas_item_tree(ci.item,p_transform,clip_rect,p_canvas->modulate,p_lights);
|
||||
|
||||
//mirroring (useful for scrolling backgrounds)
|
||||
if (ci.mirror.x!=0) {
|
||||
|
||||
Matrix32 xform2 = p_transform * Matrix32(0,Vector2(ci.mirror.x,0));
|
||||
_render_canvas_item_tree(ci.item,xform2,clip_rect);
|
||||
_render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights);
|
||||
}
|
||||
if (ci.mirror.y!=0) {
|
||||
|
||||
Matrix32 xform2 = p_transform * Matrix32(0,Vector2(0,ci.mirror.y));
|
||||
_render_canvas_item_tree(ci.item,xform2,clip_rect);
|
||||
_render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights);
|
||||
}
|
||||
if (ci.mirror.y!=0 && ci.mirror.x!=0) {
|
||||
|
||||
Matrix32 xform2 = p_transform * Matrix32(0,ci.mirror);
|
||||
_render_canvas_item_tree(ci.item,xform2,clip_rect);
|
||||
_render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights);
|
||||
}
|
||||
|
||||
}
|
||||
@ -6407,7 +6885,15 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
|
||||
} else if (true /*|| !p_viewport->canvas_list.empty()*/){
|
||||
|
||||
//clear the viewport black because of no camera? i seriously should..
|
||||
rasterizer->clear_viewport(clear_color);
|
||||
if (p_viewport->render_target_clear_on_new_frame || p_viewport->render_target_clear) {
|
||||
if (p_viewport->transparent_bg) {
|
||||
rasterizer->clear_viewport(Color(0,0,0,0));
|
||||
}
|
||||
else {
|
||||
rasterizer->clear_viewport(clear_color);
|
||||
}
|
||||
p_viewport->render_target_clear=false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!p_viewport->hide_canvas) {
|
||||
@ -6415,21 +6901,113 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
|
||||
|
||||
Map<Viewport::CanvasKey,Viewport::CanvasData*> canvas_map;
|
||||
|
||||
Rect2 clip_rect(0,0,viewport_rect.width,viewport_rect.height);
|
||||
Rasterizer::CanvasLight *lights=NULL;
|
||||
Rasterizer::CanvasLight *lights_with_shadow=NULL;
|
||||
Rect2 shadow_rect;
|
||||
|
||||
for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) {
|
||||
|
||||
Matrix32 xf = p_viewport->global_transform * E->get().transform;
|
||||
|
||||
//find lights in canvas
|
||||
|
||||
|
||||
for(Set<Rasterizer::CanvasLight*>::Element *F=E->get().canvas->lights.front();F;F=F->next()) {
|
||||
|
||||
Rasterizer::CanvasLight* cl=F->get();
|
||||
if (cl->enabled && cl->texture.is_valid()) {
|
||||
//not super efficient..
|
||||
Size2 tsize(rasterizer->texture_get_width(cl->texture),rasterizer->texture_get_height(cl->texture));
|
||||
Vector2 offset=tsize/2.0;
|
||||
cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize);
|
||||
cl->xform_cache=xf * cl->xform;
|
||||
|
||||
|
||||
if (clip_rect.intersects_transformed(cl->xform_cache,cl->rect_cache)) {
|
||||
cl->filter_next_ptr=lights;
|
||||
lights=cl;
|
||||
cl->texture_cache=NULL;
|
||||
Matrix32 scale;
|
||||
scale.scale(cl->rect_cache.size);
|
||||
scale.elements[2]=cl->rect_cache.pos;
|
||||
cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse();
|
||||
cl->light_shader_pos=cl->xform_cache[2];
|
||||
if (cl->shadow_buffer.is_valid()) {
|
||||
cl->shadows_next_ptr=lights_with_shadow;
|
||||
if (lights_with_shadow==NULL) {
|
||||
shadow_rect = cl->xform_cache.xform(cl->rect_cache);
|
||||
} else {
|
||||
shadow_rect=shadow_rect.merge( cl->xform_cache.xform(cl->rect_cache) );
|
||||
}
|
||||
lights_with_shadow=cl;
|
||||
cl->radius_cache=cl->rect_cache.size.length();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
canvas_map[ Viewport::CanvasKey( E->key(), E->get().layer) ]=&E->get();
|
||||
|
||||
}
|
||||
|
||||
if (lights_with_shadow) {
|
||||
//update shadows if any
|
||||
|
||||
Rasterizer::CanvasLightOccluderInstance * occluders=NULL;
|
||||
|
||||
//make list of occluders
|
||||
for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) {
|
||||
|
||||
Matrix32 xf = p_viewport->global_transform * E->get().transform;
|
||||
|
||||
for(Set<Rasterizer::CanvasLightOccluderInstance*>::Element *F=E->get().canvas->occluders.front();F;F=F->next()) {
|
||||
|
||||
F->get()->xform_cache = xf * F->get()->xform;
|
||||
if (shadow_rect.intersects_transformed(F->get()->xform_cache,F->get()->aabb_cache)) {
|
||||
|
||||
F->get()->next=occluders;
|
||||
occluders=F->get();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
//update the light shadowmaps with them
|
||||
Rasterizer::CanvasLight *light=lights_with_shadow;
|
||||
while(light) {
|
||||
|
||||
rasterizer->canvas_light_shadow_buffer_update(light->shadow_buffer,light->xform_cache.affine_inverse(),light->item_mask,light->radius_cache/1000.0,light->radius_cache*1.1,occluders,&light->shadow_matrix_cache);
|
||||
light=light->shadows_next_ptr;
|
||||
}
|
||||
|
||||
rasterizer->set_viewport(viewport_rect); //must reset viewport afterwards
|
||||
}
|
||||
|
||||
for (Map<Viewport::CanvasKey,Viewport::CanvasData*>::Element *E=canvas_map.front();E;E=E->next()) {
|
||||
|
||||
|
||||
// print_line("canvas "+itos(i)+" size: "+itos(I->get()->canvas->child_items.size()));
|
||||
//print_line("GT "+p_viewport->global_transform+". CT: "+E->get()->transform);
|
||||
Matrix32 xform = p_viewport->global_transform * E->get()->transform;
|
||||
_render_canvas( E->get()->canvas,xform );
|
||||
|
||||
Rasterizer::CanvasLight *canvas_lights=NULL;
|
||||
|
||||
Rasterizer::CanvasLight *ptr=lights;
|
||||
while(ptr) {
|
||||
if (E->get()->layer>=ptr->layer_min && E->get()->layer<=ptr->layer_max) {
|
||||
ptr->next_ptr=canvas_lights;
|
||||
canvas_lights=ptr;
|
||||
}
|
||||
ptr=ptr->filter_next_ptr;
|
||||
}
|
||||
|
||||
_render_canvas( E->get()->canvas,xform,canvas_lights );
|
||||
i++;
|
||||
|
||||
}
|
||||
|
||||
rasterizer->canvas_debug_viewport_shadows(lights_with_shadow);
|
||||
}
|
||||
|
||||
//capture
|
||||
|
||||
@ -371,7 +371,7 @@ class VisualServerRaster : public VisualServer {
|
||||
|
||||
|
||||
|
||||
|
||||
mutable RID_Owner<Rasterizer::CanvasItemMaterial> canvas_item_material_owner;
|
||||
|
||||
struct CanvasItem : public Rasterizer::CanvasItem {
|
||||
|
||||
@ -384,7 +384,7 @@ class VisualServerRaster : public VisualServer {
|
||||
bool sort_y;
|
||||
float opacity;
|
||||
float self_opacity;
|
||||
bool use_parent_shader;
|
||||
bool use_parent_material;
|
||||
|
||||
|
||||
Vector<CanvasItem*> child_items;
|
||||
@ -396,7 +396,7 @@ class VisualServerRaster : public VisualServer {
|
||||
opacity=1;
|
||||
self_opacity=1;
|
||||
sort_y=false;
|
||||
use_parent_shader=false;
|
||||
use_parent_material=false;
|
||||
z_relative=true;
|
||||
}
|
||||
};
|
||||
@ -410,6 +410,26 @@ class VisualServerRaster : public VisualServer {
|
||||
}
|
||||
};
|
||||
|
||||
struct CanvasLightOccluder;
|
||||
|
||||
struct CanvasLightOccluderPolygon {
|
||||
|
||||
bool active;
|
||||
Rect2 aabb;
|
||||
CanvasOccluderPolygonCullMode cull_mode;
|
||||
RID occluder;
|
||||
Set<Rasterizer::CanvasLightOccluderInstance*> owners;
|
||||
|
||||
CanvasLightOccluderPolygon() { active=false; cull_mode=CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; }
|
||||
};
|
||||
|
||||
|
||||
RID_Owner<CanvasLightOccluderPolygon> canvas_light_occluder_polygon_owner;
|
||||
|
||||
RID_Owner<Rasterizer::CanvasLightOccluderInstance> canvas_light_occluder_owner;
|
||||
|
||||
struct CanvasLight;
|
||||
|
||||
struct Canvas {
|
||||
|
||||
Set<RID> viewports;
|
||||
@ -419,8 +439,11 @@ class VisualServerRaster : public VisualServer {
|
||||
CanvasItem *item;
|
||||
};
|
||||
|
||||
Set<Rasterizer::CanvasLight*> lights;
|
||||
Set<Rasterizer::CanvasLightOccluderInstance*> occluders;
|
||||
|
||||
Vector<ChildItem> child_items;
|
||||
Color modulate;
|
||||
|
||||
int find_item(CanvasItem *p_item) {
|
||||
for(int i=0;i<child_items.size();i++) {
|
||||
@ -435,11 +458,13 @@ class VisualServerRaster : public VisualServer {
|
||||
child_items.remove(idx);
|
||||
}
|
||||
|
||||
Canvas() { }
|
||||
Canvas() { modulate=Color(1,1,1,1); }
|
||||
|
||||
};
|
||||
|
||||
|
||||
RID_Owner<Rasterizer::CanvasLight> canvas_light_owner;
|
||||
|
||||
|
||||
struct Viewport {
|
||||
|
||||
@ -462,6 +487,8 @@ class VisualServerRaster : public VisualServer {
|
||||
bool transparent_bg;
|
||||
bool queue_capture;
|
||||
bool render_target_vflip;
|
||||
bool render_target_clear_on_new_frame;
|
||||
bool render_target_clear;
|
||||
Image capture;
|
||||
|
||||
bool rendered_in_prev_frame;
|
||||
@ -488,7 +515,7 @@ class VisualServerRaster : public VisualServer {
|
||||
|
||||
SelfList<Viewport> update_list;
|
||||
|
||||
Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false; render_target_vflip=false;}
|
||||
Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false; render_target_vflip=false; render_target_clear_on_new_frame=true; render_target_clear=true;}
|
||||
};
|
||||
|
||||
SelfList<Viewport>::List viewport_update_list;
|
||||
@ -601,9 +628,9 @@ class VisualServerRaster : public VisualServer {
|
||||
|
||||
void _render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario);
|
||||
static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect);
|
||||
void _render_canvas_item_tree(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect);
|
||||
void _render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner);
|
||||
void _render_canvas(Canvas *p_canvas,const Matrix32 &p_transform);
|
||||
void _render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, Rasterizer::CanvasLight *p_lights);
|
||||
void _render_canvas_item(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, float p_opacity, int p_z, Rasterizer::CanvasItem **z_list, Rasterizer::CanvasItem **z_last_list, CanvasItem *p_canvas_clip, CanvasItem *p_material_owner);
|
||||
void _render_canvas(Canvas *p_canvas, const Matrix32 &p_transform, Rasterizer::CanvasLight *p_lights);
|
||||
Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
|
||||
Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
|
||||
|
||||
@ -951,6 +978,9 @@ public:
|
||||
virtual RID viewport_get_render_target_texture(RID p_viewport) const;
|
||||
virtual void viewport_set_render_target_vflip(RID p_viewport,bool p_enable);
|
||||
virtual bool viewport_get_render_target_vflip(RID p_viewport) const;
|
||||
virtual void viewport_set_render_target_clear_on_new_frame(RID p_viewport,bool p_enable);
|
||||
virtual bool viewport_get_render_target_clear_on_new_frame(RID p_viewport) const;
|
||||
virtual void viewport_render_target_clear(RID p_viewport);
|
||||
virtual void viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect);
|
||||
|
||||
virtual void viewport_queue_screen_capture(RID p_viewport);
|
||||
@ -1073,6 +1103,8 @@ public:
|
||||
virtual RID canvas_create();
|
||||
virtual void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring);
|
||||
virtual Point2 canvas_get_item_mirroring(RID p_canvas,RID p_item) const;
|
||||
virtual void canvas_set_modulate(RID p_canvas,const Color& p_color);
|
||||
|
||||
|
||||
virtual RID canvas_item_create();
|
||||
|
||||
@ -1083,6 +1115,8 @@ public:
|
||||
virtual bool canvas_item_is_visible(RID p_item) const;
|
||||
|
||||
virtual void canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend);
|
||||
virtual void canvas_item_set_light_mask(RID p_canvas_item,int p_mask);
|
||||
|
||||
|
||||
|
||||
//virtual void canvas_item_set_rect(RID p_item, const Rect2& p_rect);
|
||||
@ -1102,8 +1136,8 @@ public:
|
||||
virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0);
|
||||
virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color);
|
||||
virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color);
|
||||
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1));
|
||||
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1));
|
||||
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
|
||||
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
|
||||
virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
|
||||
virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0);
|
||||
virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID());
|
||||
@ -1116,18 +1150,54 @@ public:
|
||||
virtual void canvas_item_set_z(RID p_item, int p_z);
|
||||
virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable);
|
||||
|
||||
virtual void canvas_item_set_shader(RID p_item, RID p_shader);
|
||||
virtual RID canvas_item_get_shader(RID p_item) const;
|
||||
virtual void canvas_item_set_material(RID p_item, RID p_material);
|
||||
virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable);
|
||||
|
||||
virtual void canvas_item_set_use_parent_shader(RID p_item, bool p_enable);
|
||||
virtual RID canvas_light_create();
|
||||
virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas);
|
||||
virtual void canvas_light_set_enabled(RID p_light, bool p_enabled);
|
||||
virtual void canvas_light_set_transform(RID p_light, const Matrix32& p_transform);
|
||||
virtual void canvas_light_set_texture(RID p_light, RID p_texture);
|
||||
virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset);
|
||||
virtual void canvas_light_set_color(RID p_light, const Color& p_color);
|
||||
virtual void canvas_light_set_height(RID p_light, float p_height);
|
||||
virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z);
|
||||
virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer);
|
||||
virtual void canvas_light_set_item_mask(RID p_light, int p_mask);
|
||||
|
||||
virtual void canvas_light_set_subtract_mode(RID p_light, bool p_enable);
|
||||
virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled);
|
||||
virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
|
||||
virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier);
|
||||
|
||||
|
||||
virtual RID canvas_light_occluder_create();
|
||||
virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas);
|
||||
virtual void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled);
|
||||
virtual void canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon);
|
||||
virtual void canvas_light_occluder_set_transform(RID p_occluder,const Matrix32& p_xform);
|
||||
virtual void canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask);
|
||||
|
||||
|
||||
virtual RID canvas_occluder_polygon_create();
|
||||
virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const DVector<Vector2>& p_shape,bool p_close);
|
||||
virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2>& p_shape);
|
||||
virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode);
|
||||
|
||||
|
||||
virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value);
|
||||
virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const;
|
||||
|
||||
virtual void canvas_item_clear(RID p_item);
|
||||
virtual void canvas_item_raise(RID p_item);
|
||||
|
||||
/* CANVAS ITEM MATERIAL */
|
||||
|
||||
virtual RID canvas_item_material_create();
|
||||
virtual void canvas_item_material_set_shader(RID p_material, RID p_shader);
|
||||
virtual void canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value);
|
||||
virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const;
|
||||
virtual void canvas_item_material_set_unshaded(RID p_material, bool p_unshaded);
|
||||
|
||||
|
||||
/* CURSOR */
|
||||
virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0); // radians
|
||||
virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor=0);
|
||||
|
||||
@ -967,6 +967,10 @@ public:
|
||||
FUNC2(viewport_set_render_target_vflip,RID,bool);
|
||||
FUNC1RC(bool,viewport_get_render_target_vflip,RID);
|
||||
FUNC2(viewport_set_render_target_to_screen_rect,RID,const Rect2&);
|
||||
|
||||
FUNC2(viewport_set_render_target_clear_on_new_frame,RID,bool);
|
||||
FUNC1RC(bool,viewport_get_render_target_clear_on_new_frame,RID);
|
||||
FUNC1(viewport_render_target_clear,RID);
|
||||
|
||||
FUNC1(viewport_queue_screen_capture,RID);
|
||||
FUNC1RC(Image,viewport_get_screen_capture,RID);
|
||||
@ -1087,6 +1091,8 @@ public:
|
||||
FUNC0R(RID,canvas_create);
|
||||
FUNC3(canvas_set_item_mirroring,RID,RID,const Point2&);
|
||||
FUNC2RC(Point2,canvas_get_item_mirroring,RID,RID);
|
||||
FUNC2(canvas_set_modulate,RID,const Color&);
|
||||
|
||||
|
||||
FUNC0R(RID,canvas_item_create);
|
||||
|
||||
@ -1097,7 +1103,7 @@ public:
|
||||
FUNC1RC(bool,canvas_item_is_visible,RID);
|
||||
|
||||
FUNC2(canvas_item_set_blend_mode,RID,MaterialBlendMode );
|
||||
|
||||
FUNC2(canvas_item_set_light_mask,RID,int );
|
||||
|
||||
//FUNC(canvas_item_set_rect,RID, const Rect2& p_rect);
|
||||
FUNC2(canvas_item_set_transform,RID, const Matrix32& );
|
||||
@ -1116,9 +1122,8 @@ public:
|
||||
FUNC5(canvas_item_add_line,RID, const Point2& , const Point2& ,const Color& ,float );
|
||||
FUNC3(canvas_item_add_rect,RID, const Rect2& , const Color& );
|
||||
FUNC4(canvas_item_add_circle,RID, const Point2& , float ,const Color& );
|
||||
FUNC5(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color& );
|
||||
FUNC5(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color& );
|
||||
|
||||
FUNC6(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color&,bool );
|
||||
FUNC6(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color&,bool );
|
||||
FUNC7(canvas_item_add_style_box,RID, const Rect2& , RID ,const Vector2& ,const Vector2&, bool ,const Color& );
|
||||
FUNC6(canvas_item_add_primitive,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID ,float );
|
||||
FUNC5(canvas_item_add_polygon,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID );
|
||||
@ -1134,18 +1139,54 @@ public:
|
||||
FUNC2(canvas_item_set_z,RID,int);
|
||||
FUNC2(canvas_item_set_z_as_relative_to_parent,RID,bool);
|
||||
|
||||
FUNC2(canvas_item_set_shader,RID, RID );
|
||||
FUNC1RC(RID,canvas_item_get_shader,RID );
|
||||
FUNC2(canvas_item_set_material,RID, RID );
|
||||
|
||||
FUNC2(canvas_item_set_use_parent_shader,RID, bool );
|
||||
|
||||
|
||||
FUNC3(canvas_item_set_shader_param,RID,const StringName&,const Variant&);
|
||||
FUNC2RC(Variant,canvas_item_get_shader_param,RID,const StringName&);
|
||||
FUNC2(canvas_item_set_use_parent_material,RID, bool );
|
||||
|
||||
FUNC1(canvas_item_clear,RID);
|
||||
FUNC1(canvas_item_raise,RID);
|
||||
|
||||
/* CANVAS LIGHT */
|
||||
FUNC0R(RID,canvas_light_create);
|
||||
FUNC2(canvas_light_attach_to_canvas,RID,RID);
|
||||
FUNC2(canvas_light_set_enabled,RID,bool);
|
||||
FUNC2(canvas_light_set_transform,RID,const Matrix32&);
|
||||
FUNC2(canvas_light_set_texture,RID,RID);
|
||||
FUNC2(canvas_light_set_texture_offset,RID,const Vector2&);
|
||||
FUNC2(canvas_light_set_color,RID,const Color&);
|
||||
FUNC2(canvas_light_set_height,RID,float);
|
||||
FUNC3(canvas_light_set_layer_range,RID,int,int);
|
||||
FUNC3(canvas_light_set_z_range,RID,int,int);
|
||||
FUNC2(canvas_light_set_item_mask,RID,int);
|
||||
|
||||
FUNC2(canvas_light_set_subtract_mode,RID,bool);
|
||||
FUNC2(canvas_light_set_shadow_enabled,RID,bool);
|
||||
FUNC2(canvas_light_set_shadow_buffer_size,RID,int);
|
||||
FUNC2(canvas_light_set_shadow_esm_multiplier,RID,float);
|
||||
|
||||
|
||||
/* CANVAS OCCLUDER */
|
||||
|
||||
FUNC0R(RID,canvas_light_occluder_create);
|
||||
FUNC2(canvas_light_occluder_attach_to_canvas,RID,RID);
|
||||
FUNC2(canvas_light_occluder_set_enabled,RID,bool);
|
||||
FUNC2(canvas_light_occluder_set_polygon,RID,RID);
|
||||
FUNC2(canvas_light_occluder_set_transform,RID,const Matrix32&);
|
||||
FUNC2(canvas_light_occluder_set_light_mask,RID,int);
|
||||
|
||||
|
||||
FUNC0R(RID,canvas_occluder_polygon_create);
|
||||
FUNC3(canvas_occluder_polygon_set_shape,RID,const DVector<Vector2>&,bool);
|
||||
FUNC2(canvas_occluder_polygon_set_shape_as_lines,RID,const DVector<Vector2>&);
|
||||
FUNC2(canvas_occluder_polygon_set_cull_mode,RID,CanvasOccluderPolygonCullMode);
|
||||
|
||||
/* CANVAS MATERIAL */
|
||||
|
||||
FUNC0R(RID,canvas_item_material_create);
|
||||
FUNC2(canvas_item_material_set_shader,RID,RID);
|
||||
FUNC3(canvas_item_material_set_shader_param,RID,const StringName&,const Variant&);
|
||||
FUNC2RC(Variant,canvas_item_material_get_shader_param,RID,const StringName&);
|
||||
FUNC2(canvas_item_material_set_unshaded,RID,bool);
|
||||
|
||||
/* CURSOR */
|
||||
FUNC2(cursor_set_rotation,float , int ); // radians
|
||||
|
||||
@ -28,6 +28,7 @@
|
||||
/*************************************************************************/
|
||||
#include "visual_server.h"
|
||||
#include "globals.h"
|
||||
#include "method_bind_ext.inc"
|
||||
|
||||
VisualServer *VisualServer::singleton=NULL;
|
||||
VisualServer* (*VisualServer::create_func)()=NULL;
|
||||
@ -510,8 +511,9 @@ void VisualServer::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("canvas_item_add_line"),&VisualServer::canvas_item_add_line, DEFVAL(1.0));
|
||||
ObjectTypeDB::bind_method(_MD("canvas_item_add_rect"),&VisualServer::canvas_item_add_rect);
|
||||
ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect"),&VisualServer::canvas_item_add_texture_rect, DEFVAL(Color(1,1,1)));
|
||||
ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect_region"),&VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1,1,1)));
|
||||
ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect"),&VisualServer::canvas_item_add_texture_rect, DEFVAL(Color(1,1,1)), DEFVAL(false));
|
||||
ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect_region"),&VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1,1,1)), DEFVAL(false));
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("canvas_item_add_style_box"),&VisualServer::_canvas_item_add_style_box, DEFVAL(Color(1,1,1)));
|
||||
// ObjectTypeDB::bind_method(_MD("canvas_item_add_primitive"),&VisualServer::canvas_item_add_primitive,DEFVAL(Vector<Vector2>()),DEFVAL(RID()));
|
||||
ObjectTypeDB::bind_method(_MD("canvas_item_add_circle"),&VisualServer::canvas_item_add_circle);
|
||||
|
||||
@ -684,6 +684,9 @@ public:
|
||||
virtual RID viewport_get_render_target_texture(RID p_viewport) const=0;
|
||||
virtual void viewport_set_render_target_vflip(RID p_viewport,bool p_enable)=0;
|
||||
virtual bool viewport_get_render_target_vflip(RID p_viewport) const=0;
|
||||
virtual void viewport_set_render_target_clear_on_new_frame(RID p_viewport,bool p_enable)=0;
|
||||
virtual bool viewport_get_render_target_clear_on_new_frame(RID p_viewport) const=0;
|
||||
virtual void viewport_render_target_clear(RID p_viewport)=0;
|
||||
|
||||
virtual void viewport_queue_screen_capture(RID p_viewport)=0;
|
||||
virtual Image viewport_get_screen_capture(RID p_viewport) const=0;
|
||||
@ -944,6 +947,8 @@ public:
|
||||
virtual RID canvas_create()=0;
|
||||
virtual void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring)=0;
|
||||
virtual Point2 canvas_get_item_mirroring(RID p_canvas,RID p_item) const=0;
|
||||
virtual void canvas_set_modulate(RID p_canvas,const Color& p_color)=0;
|
||||
|
||||
|
||||
|
||||
virtual RID canvas_item_create()=0;
|
||||
@ -953,6 +958,8 @@ public:
|
||||
virtual void canvas_item_set_visible(RID p_item,bool p_visible)=0;
|
||||
virtual bool canvas_item_is_visible(RID p_item) const=0;
|
||||
|
||||
virtual void canvas_item_set_light_mask(RID p_item,int p_mask)=0;
|
||||
|
||||
virtual void canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend)=0;
|
||||
|
||||
virtual void canvas_item_attach_viewport(RID p_item, RID p_viewport)=0;
|
||||
@ -974,8 +981,8 @@ public:
|
||||
virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0)=0;
|
||||
virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color)=0;
|
||||
virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color)=0;
|
||||
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1))=0;
|
||||
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1))=0;
|
||||
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
|
||||
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
|
||||
virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
|
||||
virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0)=0;
|
||||
virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID())=0;
|
||||
@ -991,13 +998,53 @@ public:
|
||||
virtual void canvas_item_clear(RID p_item)=0;
|
||||
virtual void canvas_item_raise(RID p_item)=0;
|
||||
|
||||
virtual void canvas_item_set_shader(RID p_item, RID p_shader)=0;
|
||||
virtual RID canvas_item_get_shader(RID p_item) const=0;
|
||||
virtual void canvas_item_set_material(RID p_item, RID p_material)=0;
|
||||
|
||||
virtual void canvas_item_set_use_parent_shader(RID p_item, bool p_enable)=0;
|
||||
virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable)=0;
|
||||
|
||||
virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value)=0;
|
||||
virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const=0;
|
||||
virtual RID canvas_light_create()=0;
|
||||
virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas)=0;
|
||||
virtual void canvas_light_set_enabled(RID p_light, bool p_enabled)=0;
|
||||
virtual void canvas_light_set_transform(RID p_light, const Matrix32& p_transform)=0;
|
||||
virtual void canvas_light_set_texture(RID p_light, RID p_texture)=0;
|
||||
virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset)=0;
|
||||
virtual void canvas_light_set_color(RID p_light, const Color& p_color)=0;
|
||||
virtual void canvas_light_set_height(RID p_light, float p_height)=0;
|
||||
virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z)=0;
|
||||
virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer)=0;
|
||||
virtual void canvas_light_set_item_mask(RID p_light, int p_mask)=0;
|
||||
|
||||
virtual void canvas_light_set_subtract_mode(RID p_light, bool p_enable)=0;
|
||||
virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled)=0;
|
||||
virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size)=0;
|
||||
virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier)=0;
|
||||
|
||||
|
||||
|
||||
virtual RID canvas_light_occluder_create()=0;
|
||||
virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas)=0;
|
||||
virtual void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled)=0;
|
||||
virtual void canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon)=0;
|
||||
virtual void canvas_light_occluder_set_transform(RID p_occluder,const Matrix32& p_xform)=0;
|
||||
virtual void canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask)=0;
|
||||
|
||||
virtual RID canvas_occluder_polygon_create()=0;
|
||||
virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const DVector<Vector2>& p_shape,bool p_closed)=0;
|
||||
virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2>& p_shape)=0;
|
||||
enum CanvasOccluderPolygonCullMode {
|
||||
CANVAS_OCCLUDER_POLYGON_CULL_DISABLED,
|
||||
CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE,
|
||||
CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE,
|
||||
};
|
||||
virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode)=0;
|
||||
|
||||
/* CANVAS ITEM MATERIAL */
|
||||
|
||||
virtual RID canvas_item_material_create()=0;
|
||||
virtual void canvas_item_material_set_shader(RID p_material, RID p_shader)=0;
|
||||
virtual void canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value)=0;
|
||||
virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const=0;
|
||||
virtual void canvas_item_material_set_unshaded(RID p_material, bool p_unshaded)=0;
|
||||
|
||||
/* CURSOR */
|
||||
virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0)=0; // radians
|
||||
|
||||
Reference in New Issue
Block a user