rename translate(d) to translate(d)_local in Transform 2D/3D
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@ -1858,7 +1858,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
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}
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Transform3D facing = Transform3D().looking_at(direction, current_up);
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current_xform = base_xform.translated(current_point) * facing;
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current_xform = base_xform.translated_local(current_point) * facing;
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}
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// Create the mesh.
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@ -1897,7 +1897,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
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switch (mode) {
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case MODE_DEPTH: {
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current_xform.translate(Vector3(0, 0, -depth));
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current_xform.translate_local(Vector3(0, 0, -depth));
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} break;
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case MODE_SPIN: {
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current_xform.rotate(Vector3(0, 1, 0), spin_step);
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@ -1945,7 +1945,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
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}
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Transform3D facing = Transform3D().looking_at(direction, current_up);
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current_xform = base_xform.translated(current_point) * facing;
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current_xform = base_xform.translated_local(current_point) * facing;
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} break;
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}
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