Allow configuring the script filename casing rule
Defaults to "Auto", which detects the casing based on the preference of the currently selected language (C# for example prefers PascalCase whereas GDScript prefers snake_case).
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@ -31,6 +31,7 @@
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#ifndef EDITOR_NODE_H
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#define EDITOR_NODE_H
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#include "core/object/script_language.h"
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#include "core/templates/safe_refcount.h"
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#include "editor/editor_data.h"
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#include "editor/editor_folding.h"
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@ -135,7 +136,8 @@ public:
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enum SceneNameCasing {
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SCENE_NAME_CASING_AUTO,
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SCENE_NAME_CASING_PASCAL_CASE,
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SCENE_NAME_CASING_SNAKE_CASE
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SCENE_NAME_CASING_SNAKE_CASE,
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SCENE_NAME_CASING_KEBAB_CASE,
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};
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struct ExecuteThreadArgs {
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@ -689,7 +691,8 @@ public:
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static VSplitContainer *get_top_split() { return singleton->top_split; }
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static EditorBottomPanel *get_bottom_panel() { return singleton->bottom_panel; }
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static String adjust_scene_name_casing(const String &root_name);
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static String adjust_scene_name_casing(const String &p_root_name);
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static String adjust_script_name_casing(const String &p_file_name, ScriptLanguage::ScriptNameCasing p_auto_casing);
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static bool has_unsaved_changes() { return singleton->unsaved_cache; }
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static void disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames);
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