ParticlesGizmo solid box now follows actual visibility_aabb position.
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@ -105,7 +105,7 @@ protected:
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void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds = AABB());
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void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
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void add_handles(const Vector<Vector3> &p_handles, bool p_billboard = false, bool p_secondary = false);
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void add_solid_box(Ref<Material> &p_material, Vector3 p_size);
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void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3());
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void set_spatial_node(Spatial *p_node);
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const Spatial *get_spatial_node() const { return spatial_node; }
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