Implement instance uniforms in Compatibility renderer
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@ -261,6 +261,7 @@ uniform highp mat4 world_transform;
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uniform highp vec3 compressed_aabb_position;
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uniform highp vec3 compressed_aabb_size;
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uniform highp vec4 uv_scale;
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uniform highp uint instance_offset;
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uniform highp uint model_flags;
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@ -965,6 +966,7 @@ ivec2 multiview_uv(ivec2 uv) {
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uniform highp mat4 world_transform;
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uniform mediump float opaque_prepass_threshold;
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uniform highp uint model_flags;
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uniform highp uint instance_offset;
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#if defined(RENDER_MATERIAL)
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layout(location = 0) out vec4 albedo_output_buffer;
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