Implement instance uniforms in Compatibility renderer

This commit is contained in:
clayjohn
2024-09-10 11:21:37 -07:00
parent 97ef3c8372
commit 29df589632
5 changed files with 6 additions and 6 deletions

View File

@ -261,6 +261,7 @@ uniform highp mat4 world_transform;
uniform highp vec3 compressed_aabb_position;
uniform highp vec3 compressed_aabb_size;
uniform highp vec4 uv_scale;
uniform highp uint instance_offset;
uniform highp uint model_flags;
@ -965,6 +966,7 @@ ivec2 multiview_uv(ivec2 uv) {
uniform highp mat4 world_transform;
uniform mediump float opaque_prepass_threshold;
uniform highp uint model_flags;
uniform highp uint instance_offset;
#if defined(RENDER_MATERIAL)
layout(location = 0) out vec4 albedo_output_buffer;