Implement autokeying in Animation editor.
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@ -3540,6 +3540,9 @@ void AnimationTrackEditor::_snap_mode_changed(int p_mode) {
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}
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void AnimationTrackEditor::_update_step_spinbox() {
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if (!animation.is_valid()) {
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return;
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}
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step->set_block_signals(true);
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if (timeline->is_using_fps()) {
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