[Net] MultiplayerPeer cleanup, defaults.
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@ -65,10 +65,7 @@ private:
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uint32_t unique_id = 0;
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int target_peer = 0;
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int client_count = 0;
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bool refuse_connections = false;
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ConnectionStatus connection_status = CONNECTION_DISCONNECTED;
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int transfer_channel = 0;
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Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
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int next_packet_peer = 0;
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bool server_compat = false;
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@ -97,10 +94,6 @@ public:
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int get_max_packet_size() const override;
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// MultiplayerPeer
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void set_transfer_channel(int p_channel) override;
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int get_transfer_channel() const override;
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void set_transfer_mode(Multiplayer::TransferMode p_mode) override;
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Multiplayer::TransferMode get_transfer_mode() const override;
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void set_target_peer(int p_peer_id) override;
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int get_unique_id() const override;
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@ -110,9 +103,6 @@ public:
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void poll() override;
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void set_refuse_new_connections(bool p_enable) override;
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bool is_refusing_new_connections() const override;
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ConnectionStatus get_connection_status() const override;
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};
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