[Net] MultiplayerPeer cleanup, defaults.

This commit is contained in:
Fabio Alessandrelli
2021-09-07 23:04:52 +02:00
parent 7c81ce43ec
commit 25226329be
8 changed files with 68 additions and 139 deletions

View File

@ -65,10 +65,7 @@ private:
uint32_t unique_id = 0;
int target_peer = 0;
int client_count = 0;
bool refuse_connections = false;
ConnectionStatus connection_status = CONNECTION_DISCONNECTED;
int transfer_channel = 0;
Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
int next_packet_peer = 0;
bool server_compat = false;
@ -97,10 +94,6 @@ public:
int get_max_packet_size() const override;
// MultiplayerPeer
void set_transfer_channel(int p_channel) override;
int get_transfer_channel() const override;
void set_transfer_mode(Multiplayer::TransferMode p_mode) override;
Multiplayer::TransferMode get_transfer_mode() const override;
void set_target_peer(int p_peer_id) override;
int get_unique_id() const override;
@ -110,9 +103,6 @@ public:
void poll() override;
void set_refuse_new_connections(bool p_enable) override;
bool is_refusing_new_connections() const override;
ConnectionStatus get_connection_status() const override;
};