Add bake_fps for FBXDocument, GLTFDocument and both import-export.
This commit is contained in:
@ -100,6 +100,8 @@ void GLTFState::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_additional_data", "extension_name", "additional_data"), &GLTFState::set_additional_data);
|
||||
ClassDB::bind_method(D_METHOD("get_handle_binary_image"), &GLTFState::get_handle_binary_image);
|
||||
ClassDB::bind_method(D_METHOD("set_handle_binary_image", "method"), &GLTFState::set_handle_binary_image);
|
||||
ClassDB::bind_method(D_METHOD("set_bake_fps", "value"), &GLTFState::set_bake_fps);
|
||||
ClassDB::bind_method(D_METHOD("get_bake_fps"), &GLTFState::get_bake_fps);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "json"), "set_json", "get_json"); // Dictionary
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "major_version"), "set_major_version", "get_major_version"); // int
|
||||
@ -130,6 +132,7 @@ void GLTFState::_bind_methods() {
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "import_as_skeleton_bones"), "set_import_as_skeleton_bones", "get_import_as_skeleton_bones"); // bool
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_animations", "get_animations"); // Vector<Ref<GLTFAnimation>>
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "handle_binary_image", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed as Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_handle_binary_image", "get_handle_binary_image"); // enum
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bake_fps"), "set_bake_fps", "get_bake_fps");
|
||||
|
||||
BIND_CONSTANT(HANDLE_BINARY_DISCARD_TEXTURES);
|
||||
BIND_CONSTANT(HANDLE_BINARY_EXTRACT_TEXTURES);
|
||||
|
||||
Reference in New Issue
Block a user