Move core thirdparty files to thirdparty/{minizip,misc}
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45
core/SCsub
45
core/SCsub
@ -5,6 +5,7 @@ Import('env')
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env.core_sources = []
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# Generate global defaults
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gd_call = ""
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gd_inc = ""
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@ -21,6 +22,8 @@ f = open("global_defaults.cpp", "wb")
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f.write(gd_cpp)
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f.close()
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# Generate AES256 script encryption key
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import os
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txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
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if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ):
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@ -49,20 +52,56 @@ f.write("#include \"global_config.h\"\nuint8_t script_encryption_key[32]={" + tx
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f.close()
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# Add required thirdparty code. Header paths are hardcoded, we don't need to append
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# to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
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thirdparty_dir = "#thirdparty/misc/"
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thirdparty_sources = [
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# C sources
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"base64.c",
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"fastlz.c",
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"sha256.c",
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# C++ sources
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"aes256.cpp",
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"hq2x.cpp",
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"md5.cpp",
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"pcg.cpp",
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"triangulator.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env.add_source_files(env.core_sources, thirdparty_sources)
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# Minizip library, can be unbundled in theory
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# However, our version has some custom modifications, so it won't compile with the system one
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thirdparty_minizip_dir = "#thirdparty/minizip/"
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thirdparty_minizip_sources = [
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"ioapi.c",
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"unzip.c",
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"zip.c",
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]
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thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
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env.add_source_files(env.core_sources, thirdparty_minizip_sources)
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# Godot's own source
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env.add_source_files(env.core_sources, "*.cpp")
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Export('env')
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# Make binders
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import make_binders
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env.Command(['method_bind.inc', 'method_bind_ext.inc'], 'make_binders.py', make_binders.run)
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# Chain load SCsubs
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SConscript('os/SCsub')
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SConscript('math/SCsub')
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SConscript('io/SCsub')
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SConscript('bind/SCsub')
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SConscript('helper/SCsub')
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lib = env.Library("core", env.core_sources)
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# Build it all as a library
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lib = env.Library("core", env.core_sources)
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env.Prepend(LIBS=[lib])
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Export('env')
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