Extract editor dock manager
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135
editor/editor_dock_manager.h
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135
editor/editor_dock_manager.h
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/**************************************************************************/
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/* editor_dock_manager.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_DOCK_MANAGER_H
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#define EDITOR_DOCK_MANAGER_H
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#include "scene/gui/split_container.h"
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class Button;
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class ConfigFile;
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class Control;
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class PopupPanel;
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class TabContainer;
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class WindowWrapper;
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class DockSplitContainer : public SplitContainer {
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GDCLASS(DockSplitContainer, SplitContainer);
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private:
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bool is_updating = false;
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protected:
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void _update_visibility();
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virtual void add_child_notify(Node *p_child) override;
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virtual void remove_child_notify(Node *p_child) override;
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};
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class EditorDockManager : public Object {
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GDCLASS(EditorDockManager, Object);
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public:
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enum DockSlot {
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DOCK_SLOT_LEFT_UL,
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DOCK_SLOT_LEFT_BL,
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DOCK_SLOT_LEFT_UR,
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DOCK_SLOT_LEFT_BR,
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DOCK_SLOT_RIGHT_UL,
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DOCK_SLOT_RIGHT_BL,
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DOCK_SLOT_RIGHT_UR,
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DOCK_SLOT_RIGHT_BR,
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DOCK_SLOT_MAX
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};
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private:
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static EditorDockManager *singleton;
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// To access splits easily by index.
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Vector<DockSplitContainer *> vsplits;
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Vector<DockSplitContainer *> hsplits;
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Vector<WindowWrapper *> floating_docks;
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TabContainer *dock_slot[DOCK_SLOT_MAX];
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bool docks_visible = true;
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PopupPanel *dock_select_popup = nullptr;
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Button *dock_float = nullptr;
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Button *dock_tab_move_left = nullptr;
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Button *dock_tab_move_right = nullptr;
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Control *dock_select = nullptr;
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Rect2 dock_select_rect[DOCK_SLOT_MAX];
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int dock_select_rect_over_idx = -1;
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int dock_popup_selected_idx = -1;
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void _dock_select_popup_theme_changed();
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void _dock_popup_exit();
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void _dock_pre_popup(int p_dock_slot);
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void _dock_move_left();
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void _dock_move_right();
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void _dock_select_input(const Ref<InputEvent> &p_input);
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void _dock_select_draw();
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void _dock_split_dragged(int p_offset);
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void _dock_tab_changed(int p_tab);
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void _edit_current();
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void _dock_floating_close_request(WindowWrapper *p_wrapper);
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void _dock_make_selected_float();
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void _dock_make_float(Control *p_control, int p_slot_index, bool p_show_window = true);
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void _restore_floating_dock(const Dictionary &p_dock_dump, Control *p_wrapper, int p_slot_index);
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protected:
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static void _bind_methods();
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public:
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static EditorDockManager *get_singleton() { return singleton; }
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void add_vsplit(DockSplitContainer *p_split);
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void add_hsplit(DockSplitContainer *p_split);
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void register_dock_slot(DockSlot p_dock_slot, TabContainer *p_tab_container);
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int get_vsplit_count() const;
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void save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section) const;
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void load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section);
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void update_dock_slots_visibility(bool p_keep_selected_tabs = false);
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void close_all_floating_docks();
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void set_docks_visible(bool p_show);
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bool are_docks_visible() const;
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void add_control_to_dock(DockSlot p_slot, Control *p_control, const String &p_name = "");
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void remove_control_from_dock(Control *p_control);
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EditorDockManager();
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};
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#endif // EDITOR_DOCK_MANAGER_H
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