Implement coloring for disabled branches in the shader editor
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@ -82,7 +82,7 @@ void Shader::set_code(const String &p_code) {
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// 1) Need to keep track of include dependencies at resource level
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// 2) Server does not do interaction with Resource filetypes, this is a scene level feature.
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ShaderPreprocessor preprocessor;
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preprocessor.preprocess(p_code, pp_code, nullptr, nullptr, &new_include_dependencies);
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preprocessor.preprocess(p_code, "", pp_code, nullptr, nullptr, nullptr, &new_include_dependencies);
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}
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// This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower)
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@ -47,7 +47,7 @@ void ShaderInclude::set_code(const String &p_code) {
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{
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String pp_code;
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ShaderPreprocessor preprocessor;
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preprocessor.preprocess(p_code, pp_code, nullptr, nullptr, &new_dependencies);
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preprocessor.preprocess(p_code, "", pp_code, nullptr, nullptr, nullptr, &new_dependencies);
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}
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// This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower)
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