Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
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@ -2081,8 +2081,8 @@ void OS_Windows::set_icon(const Image& p_icon) {
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Image icon=p_icon;
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if (icon.get_format()!=Image::FORMAT_RGBA)
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icon.convert(Image::FORMAT_RGBA);
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if (icon.get_format()!=Image::FORMAT_RGBA8)
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icon.convert(Image::FORMAT_RGBA8);
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int w = icon.get_width();
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int h = icon.get_height();
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