Add an OS.is_window_focused() getter

This makes it possible to know whether the window is focused
at a given time, without having to track the focus state manually
using `NOTIFICATION_WM_FOCUS_IN` and `NOTIFICATION_WM_FOCUS_OUT`.

This partially addresses #33928.
This commit is contained in:
Hugo Locurcio
2019-11-28 13:41:07 +01:00
parent 7735af7e76
commit 21a3923410
10 changed files with 50 additions and 5 deletions

View File

@ -124,6 +124,7 @@ public:
bool maximized;
bool zoomed;
bool resizable;
bool window_focused;
Size2 window_size;
Rect2 restore_rect;
@ -277,6 +278,7 @@ public:
virtual bool is_window_maximized() const;
virtual void set_window_always_on_top(bool p_enabled);
virtual bool is_window_always_on_top() const;
virtual bool is_window_focused() const;
virtual void request_attention();
virtual String get_joy_guid(int p_device) const;

View File

@ -397,9 +397,6 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto
}
- (void)windowDidBecomeKey:(NSNotification *)notification {
//_GodotInputWindowFocus(window, GL_TRUE);
//_GodotPlatformSetCursorMode(window, window->cursorMode);
if (OS_OSX::singleton->get_main_loop()) {
get_mouse_pos(
[OS_OSX::singleton->window_object mouseLocationOutsideOfEventStream],
@ -408,25 +405,31 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto
OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
}
OS_OSX::singleton->window_focused = true;
}
- (void)windowDidResignKey:(NSNotification *)notification {
//_GodotInputWindowFocus(window, GL_FALSE);
//_GodotPlatformSetCursorMode(window, Godot_CURSOR_NORMAL);
if (OS_OSX::singleton->get_main_loop())
OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
OS_OSX::singleton->window_focused = false;
}
- (void)windowDidMiniaturize:(NSNotification *)notification {
OS_OSX::singleton->wm_minimized(true);
if (OS_OSX::singleton->get_main_loop())
OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
OS_OSX::singleton->window_focused = false;
};
- (void)windowDidDeminiaturize:(NSNotification *)notification {
OS_OSX::singleton->wm_minimized(false);
if (OS_OSX::singleton->get_main_loop())
OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
OS_OSX::singleton->window_focused = true;
};
@end
@ -2618,6 +2621,10 @@ bool OS_OSX::is_window_always_on_top() const {
return [window_object level] == NSFloatingWindowLevel;
}
bool OS_OSX::is_window_focused() const {
return window_focused;
}
void OS_OSX::request_attention() {
[NSApp requestUserAttention:NSCriticalRequest];
@ -3070,6 +3077,7 @@ OS_OSX::OS_OSX() {
window_size = Vector2(1024, 600);
zoomed = false;
resizable = false;
window_focused = true;
Vector<Logger *> loggers;
loggers.push_back(memnew(OSXTerminalLogger));