Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily.
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@ -426,7 +426,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
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return scene;
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}
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Ref<Animation> EditorOBJImporter::import_animation(const String &p_path, uint32_t p_flags) {
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Ref<Animation> EditorOBJImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
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return Ref<Animation>();
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}
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