Port member initialization from constructor to declaration (C++11)

Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.

Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
This commit is contained in:
Rémi Verschelde
2020-05-12 17:01:17 +02:00
parent e7c9d81876
commit 1f6f364a56
325 changed files with 1689 additions and 3480 deletions

View File

@ -43,14 +43,14 @@ struct MainFrameTime {
class MainTimerSync {
// wall clock time measured on the main thread
uint64_t last_cpu_ticks_usec;
uint64_t current_cpu_ticks_usec;
uint64_t last_cpu_ticks_usec = 0;
uint64_t current_cpu_ticks_usec = 0;
// logical game time since last physics timestep
float time_accum;
float time_accum = 0;
// current difference between wall clock time and reported sum of idle_steps
float time_deficit;
float time_deficit = 0;
// number of frames back for keeping accumulated physics steps roughly constant.
// value of 12 chosen because that is what is required to make 144 Hz monitors
@ -64,7 +64,7 @@ class MainTimerSync {
// typical value for accumulated_physics_steps[i] is either this or this plus one
int typical_physics_steps[CONTROL_STEPS];
int fixed_fps;
int fixed_fps = 0;
protected:
// returns the fraction of p_frame_slice required for the timer to overshoot