@ -564,7 +564,8 @@ public:
|
||||
CANVAS_RECT_REGION=1,
|
||||
CANVAS_RECT_TILE=2,
|
||||
CANVAS_RECT_FLIP_H=4,
|
||||
CANVAS_RECT_FLIP_V=8
|
||||
CANVAS_RECT_FLIP_V=8,
|
||||
CANVAS_RECT_TRANSPOSE=16
|
||||
};
|
||||
|
||||
|
||||
|
||||
@ -3518,7 +3518,7 @@ void VisualServerRaster::canvas_item_add_circle(RID p_item, const Point2& p_pos,
|
||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile,const Color& p_modulate) {
|
||||
void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile,const Color& p_modulate,bool p_transpose) {
|
||||
VS_CHANGED;
|
||||
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
@ -3541,12 +3541,16 @@ void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p
|
||||
rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V;
|
||||
rect->rect.size.y = -rect->rect.size.y;
|
||||
}
|
||||
if (p_transpose) {
|
||||
rect->flags|=Rasterizer::CANVAS_RECT_TRANSPOSE;
|
||||
SWAP(rect->rect.size.x, rect->rect.size.y);
|
||||
}
|
||||
rect->texture=p_texture;
|
||||
canvas_item->rect_dirty=true;
|
||||
canvas_item->commands.push_back(rect);
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate) {
|
||||
void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate,bool p_transpose) {
|
||||
VS_CHANGED;
|
||||
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
@ -3569,12 +3573,17 @@ void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const R
|
||||
rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V;
|
||||
rect->rect.size.y = -rect->rect.size.y;
|
||||
}
|
||||
if (p_transpose) {
|
||||
rect->flags|=Rasterizer::CANVAS_RECT_TRANSPOSE;
|
||||
SWAP(rect->rect.size.x, rect->rect.size.y);
|
||||
}
|
||||
|
||||
canvas_item->rect_dirty=true;
|
||||
|
||||
canvas_item->commands.push_back(rect);
|
||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
|
||||
|
||||
VS_CHANGED;
|
||||
|
||||
@ -1117,8 +1117,8 @@ public:
|
||||
virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0);
|
||||
virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color);
|
||||
virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color);
|
||||
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1));
|
||||
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1));
|
||||
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
|
||||
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
|
||||
virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
|
||||
virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0);
|
||||
virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID());
|
||||
|
||||
@ -1122,9 +1122,8 @@ public:
|
||||
FUNC5(canvas_item_add_line,RID, const Point2& , const Point2& ,const Color& ,float );
|
||||
FUNC3(canvas_item_add_rect,RID, const Rect2& , const Color& );
|
||||
FUNC4(canvas_item_add_circle,RID, const Point2& , float ,const Color& );
|
||||
FUNC5(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color& );
|
||||
FUNC5(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color& );
|
||||
|
||||
FUNC6(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color&,bool );
|
||||
FUNC6(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color&,bool );
|
||||
FUNC7(canvas_item_add_style_box,RID, const Rect2& , RID ,const Vector2& ,const Vector2&, bool ,const Color& );
|
||||
FUNC6(canvas_item_add_primitive,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID ,float );
|
||||
FUNC5(canvas_item_add_polygon,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID );
|
||||
|
||||
@ -28,6 +28,7 @@
|
||||
/*************************************************************************/
|
||||
#include "visual_server.h"
|
||||
#include "globals.h"
|
||||
#include "method_bind_ext.inc"
|
||||
|
||||
VisualServer *VisualServer::singleton=NULL;
|
||||
VisualServer* (*VisualServer::create_func)()=NULL;
|
||||
@ -510,8 +511,9 @@ void VisualServer::_bind_methods() {
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("canvas_item_add_line"),&VisualServer::canvas_item_add_line, DEFVAL(1.0));
|
||||
ObjectTypeDB::bind_method(_MD("canvas_item_add_rect"),&VisualServer::canvas_item_add_rect);
|
||||
ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect"),&VisualServer::canvas_item_add_texture_rect, DEFVAL(Color(1,1,1)));
|
||||
ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect_region"),&VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1,1,1)));
|
||||
ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect"),&VisualServer::canvas_item_add_texture_rect, DEFVAL(Color(1,1,1)), DEFVAL(false));
|
||||
ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect_region"),&VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1,1,1)), DEFVAL(false));
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("canvas_item_add_style_box"),&VisualServer::_canvas_item_add_style_box, DEFVAL(Color(1,1,1)));
|
||||
// ObjectTypeDB::bind_method(_MD("canvas_item_add_primitive"),&VisualServer::canvas_item_add_primitive,DEFVAL(Vector<Vector2>()),DEFVAL(RID()));
|
||||
ObjectTypeDB::bind_method(_MD("canvas_item_add_circle"),&VisualServer::canvas_item_add_circle);
|
||||
|
||||
@ -981,8 +981,8 @@ public:
|
||||
virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0)=0;
|
||||
virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color)=0;
|
||||
virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color)=0;
|
||||
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1))=0;
|
||||
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1))=0;
|
||||
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
|
||||
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
|
||||
virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
|
||||
virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0)=0;
|
||||
virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID())=0;
|
||||
|
||||
Reference in New Issue
Block a user