Merge pull request #88426 from Rindbee/fix-inherited-scenes-produce-errors

Fix inherited scenes produce errors in editor when `editable_children` is true
This commit is contained in:
Rémi Verschelde
2024-03-10 21:12:54 +01:00
3 changed files with 32 additions and 18 deletions

View File

@ -1310,29 +1310,31 @@ int SceneState::_find_base_scene_node_remap_key(int p_idx) const {
return -1;
}
Variant SceneState::get_property_value(int p_node, const StringName &p_property, bool &found) const {
found = false;
Variant SceneState::get_property_value(int p_node, const StringName &p_property, bool &r_found, bool &r_node_deferred) const {
r_found = false;
r_node_deferred = false;
ERR_FAIL_COND_V(p_node < 0, Variant());
if (p_node < nodes.size()) {
//find in built-in nodes
// Find in built-in nodes.
int pc = nodes[p_node].properties.size();
const StringName *namep = names.ptr();
const NodeData::Property *p = nodes[p_node].properties.ptr();
for (int i = 0; i < pc; i++) {
if (p_property == namep[p[i].name & FLAG_PROP_NAME_MASK]) {
found = true;
r_found = true;
r_node_deferred = p[i].name & FLAG_PATH_PROPERTY_IS_NODE;
return variants[p[i].value];
}
}
}
//property not found, try on instance
if (base_scene_node_remap.has(p_node)) {
return get_base_scene_state()->get_property_value(base_scene_node_remap[p_node], p_property, found);
// Property not found, try on instance.
HashMap<int, int>::ConstIterator I = base_scene_node_remap.find(p_node);
if (I) {
return get_base_scene_state()->get_property_value(I->value, p_property, r_found, r_node_deferred);
}
return Variant();
@ -1722,13 +1724,25 @@ StringName SceneState::get_node_property_name(int p_idx, int p_prop) const {
Vector<String> SceneState::get_node_deferred_nodepath_properties(int p_idx) const {
Vector<String> ret;
ERR_FAIL_INDEX_V(p_idx, nodes.size(), ret);
for (int i = 0; i < nodes[p_idx].properties.size(); i++) {
uint32_t idx = nodes[p_idx].properties[i].name;
if (idx & FLAG_PATH_PROPERTY_IS_NODE) {
ret.push_back(names[idx & FLAG_PROP_NAME_MASK]);
ERR_FAIL_COND_V(p_idx < 0, ret);
if (p_idx < nodes.size()) {
// Find in built-in nodes.
for (int i = 0; i < nodes[p_idx].properties.size(); i++) {
uint32_t idx = nodes[p_idx].properties[i].name;
if (idx & FLAG_PATH_PROPERTY_IS_NODE) {
ret.push_back(names[idx & FLAG_PROP_NAME_MASK]);
}
}
return ret;
}
// Property not found, try on instance.
HashMap<int, int>::ConstIterator I = base_scene_node_remap.find(p_idx);
if (I) {
return get_base_scene_state()->get_node_deferred_nodepath_properties(I->value);
}
return ret;
}