Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
This commit is contained in:
@ -199,7 +199,8 @@ public:
|
||||
MATERIAL_BLEND_MODE_MIX, //default
|
||||
MATERIAL_BLEND_MODE_ADD,
|
||||
MATERIAL_BLEND_MODE_SUB,
|
||||
MATERIAL_BLEND_MODE_MUL
|
||||
MATERIAL_BLEND_MODE_MUL,
|
||||
MATERIAL_BLEND_MODE_PREMULT_ALPHA
|
||||
};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user