Making Godot Easier to Use..

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-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
This commit is contained in:
Juan Linietsky
2014-05-24 01:35:47 -03:00
parent f9ff086235
commit 1cad087969
54 changed files with 928 additions and 106 deletions

View File

@ -199,7 +199,8 @@ public:
MATERIAL_BLEND_MODE_MIX, //default
MATERIAL_BLEND_MODE_ADD,
MATERIAL_BLEND_MODE_SUB,
MATERIAL_BLEND_MODE_MUL
MATERIAL_BLEND_MODE_MUL,
MATERIAL_BLEND_MODE_PREMULT_ALPHA
};